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The thread that was once the Daily Give Away Competition

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Maria

Dragon Tamer
Contributor
Thanks, but you don't have to. :) I'll wait until the update so I can go to Ice Cave and catch one myself. :) Congrats on winning though. :D
Awww, you sure? I really have no problems doing it for you. Plus since Darky makes the prizes have perfect DVs, the chances on getting a Sneasel with good DVs is pretty big. ;) (DVs are the genetics of the Pokémon passed down by the mother and determines the stat values. The higher the DVs the better the stats.)
That's very kind of you, but no thanks. :)
 

MrHippocrit

Champion
Trusted Support
Retired Mod
Awww, you sure? I really have no problems doing it for you. Plus since Darky makes the prizes have perfect DVs, the chances on getting a Sneasel with good DVs is pretty big. ;) (DVs are the genetics of the Pokémon passed down by the mother and determines the stat values. The higher the DVs the better the stats.)
That's very kind of you, but no thanks. :)
Fair enough.
I like your picture of that Dragonair! It's cute. :3
And seeing these were your first 3 messages on this website: Congratulations and welcome to the Pokémon3D community! Have a pleasant stay!
 

Maria

Dragon Tamer
Contributor
That's very kind of you, but no thanks. :)
Fair enough.
I like your picture of that Dragonair! It's cute. :3
And seeing these were your first 3 messages on this website: Congratulations and welcome to the Pokémon3D community! Have a pleasant stay!
Thanks, I'm not sure who the original artist is, but whoever created it is good. :)
And thank you for the warm welcome. :)
 

Falkner

Active Member
Darkfire MrHippocrit
Hey, when the Murkrow egg is hatching the whole game crashes...
heres the crash:
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.31.1
Operating system: Microsoft® Windows Vista™ Home Premium [6.0.6002.131072]
Decimal seperator: ,
---------------------------

Here is further information:
Message: De objectverwijzing is niet op een exemplaar van een object ingesteld.
InnerException: NOTHING
BaseException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: Movement [
Attributes: PrivateScope, Private
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: _2._5DHero_OverworldCamera
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664247
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero_OverworldCamera
]

StackTrace: bij _2._5DHero_OverworldCamera.Movement()
bij _2._5DHero_OverworldCamera.Update()
bij _2._5DHero_OverworldScreen.Update()
bij _2._5DHero.Basic.Update(GameTime gameTime)
bij _2._5DHero.DGame.Update(GameTime gameTime)
bij Microsoft.Xna.Framework.Game.Tick()
bij Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bij Microsoft.Xna.Framework.GameHost.OnIdle()
bij Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bij Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.Run(Form mainForm)
bij Microsoft.Xna.Framework.WindowsGameHost.Run()
bij Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bij Microsoft.Xna.Framework.Game.Run()
bij _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/issues/" to report this crash there.
 

MrHippocrit

Champion
Trusted Support
Retired Mod
Darkfire MrHippocrit
Hey, when the Murkrow egg is hatching the whole game crashes...
heres the crash:
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.31.1
Operating system: Microsoft® Windows Vista™ Home Premium [6.0.6002.131072]
Decimal seperator: ,
---------------------------

Here is further information:
Message: De objectverwijzing is niet op een exemplaar van een object ingesteld.
InnerException: NOTHING
BaseException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: Movement [
Attributes: PrivateScope, Private
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: _2._5DHero_OverworldCamera
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664247
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero_OverworldCamera
]

StackTrace: bij _2._5DHero_OverworldCamera.Movement()
bij _2._5DHero_OverworldCamera.Update()
bij _2._5DHero_OverworldScreen.Update()
bij _2._5DHero.Basic.Update(GameTime gameTime)
bij _2._5DHero.DGame.Update(GameTime gameTime)
bij Microsoft.Xna.Framework.Game.Tick()
bij Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bij Microsoft.Xna.Framework.GameHost.OnIdle()
bij Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bij Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.Run(Form mainForm)
bij Microsoft.Xna.Framework.WindowsGameHost.Run()
bij Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bij Microsoft.Xna.Framework.Game.Run()
bij _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/issues/" to report this crash there.
Were you in Third Person? If so, that crashes the game when hatching eggs.
 

Falkner

Active Member
Darkfire MrHippocrit
Hey, when the Murkrow egg is hatching the whole game crashes...
heres the crash:
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.31.1
Operating system: Microsoft® Windows Vista™ Home Premium [6.0.6002.131072]
Decimal seperator: ,
---------------------------

Here is further information:
Message: De objectverwijzing is niet op een exemplaar van een object ingesteld.
InnerException: NOTHING
BaseException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: Movement [
Attributes: PrivateScope, Private
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: _2._5DHero_OverworldCamera
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664247
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero_OverworldCamera
]

StackTrace: bij _2._5DHero_OverworldCamera.Movement()
bij _2._5DHero_OverworldCamera.Update()
bij _2._5DHero_OverworldScreen.Update()
bij _2._5DHero.Basic.Update(GameTime gameTime)
bij _2._5DHero.DGame.Update(GameTime gameTime)
bij Microsoft.Xna.Framework.Game.Tick()
bij Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bij Microsoft.Xna.Framework.GameHost.OnIdle()
bij Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bij Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.Run(Form mainForm)
bij Microsoft.Xna.Framework.WindowsGameHost.Run()
bij Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bij Microsoft.Xna.Framework.Game.Run()
bij _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/issues/" to report this crash there.
Were you in Third Person? If so, that crashes the game when hatching eggs.
Problem solved ^^
 

Darkfire

Administrator
Administrator
P3D Developer
I have to talk to nillzz about that
I am not entirely supportive of this new thing is going
the offline/online save idea is cool
but not the fact that offline gets shunted off the gts/gbs
I am sure there will be a dev tool to get around the online system so that we can continue this and the weekly
and I will retroactively grant people the prizes they have won in the past for their "online" saves
(so Mr. Hippocrit will find 8 level 5 pokemon in his friend portal if I can)
 

MrHippocrit

Champion
Trusted Support
Retired Mod
I have to talk to nillzz about that
I am not entirely supportive of this new thing is going
the offline/online save idea is cool
but not the fact that offline gets shunted off the gts/gbs
I am sure there will be a dev tool to get around the online system so that we can continue this and the weekly
and I will retroactively grant people the prizes they have won in the past for their "online" saves
(so Mr. Hippocrit will find 8 level 5 pokemon in his friend portal if I can)
Yes... Thank you so much!
I would've been happy with just 1 from the competition, but this is even better! :D
Hmmmm, 8 Pokémon. Gotta choose, gotta choose!
 

Malcaroni

Bugs Moderator
Trusted Support
Retired Mod
I have to talk to nillzz about that
I am not entirely supportive of this new thing is going
the offline/online save idea is cool
but not the fact that offline gets shunted off the gts/gbs
I am sure there will be a dev tool to get around the online system so that we can continue this and the weekly
and I will retroactively grant people the prizes they have won in the past for their "online" saves
(so Mr. Hippocrit will find 8 level 5 pokemon in his friend portal if I can)
That's good to hear. I'm also pretty sure that almost everyone has mixed feelings about the new system. In the long run, I imagine it's probably the easiest way to fight cheating, but it's also extremely annoying. Of course, this won't stop cheating, but it will significantly reduce the amount.
 

MrHippocrit

Champion
Trusted Support
Retired Mod
Making every player start over to access many features is a great idea.

Its not like many people will get bored and quit during their 2nd playthrough.
While I agree with you, people like me, have spent a lot of time into these saves. Catching Pokémon, leveling them, evolving them, breeding them, trading Pokémon and all that stuff. To see that ''go to waste'' (It doesn't go to waste since you can still play and acces it.) is really sad. It's not the boredom that will bother me, it's the ''leaving behind'' the offline save since I'll probably be playing the online version since it has the online features and it's something you shouldn't miss out on.
It feels like the offline save is only there as a backup option for when you don't have acces to internet. (Imo, it shouldn't feel that way.)
 

RaulMarq

Trainer
Making every player start over to access many features is a great idea.

Its not like many people will get bored and quit during their 2nd playthrough.
While I agree with you, people like me, have spent a lot of time into these saves. Catching Pokémon, leveling them, evolving them, breeding them, trading Pokémon and all that stuff. To see that ''go to waste'' (It doesn't go to waste since you can still play and acces it.) is really sad. It's not the boredom that will bother me, it's the ''leaving behind'' the offline save since I'll probably be playing the online version since it has the online features and it's something you shouldn't miss out on.
Yeah, I'm the kinda person who absolutely hates losing progress in games, so this feels like a kick in the nuts for me. At least I know that, when the game's out of alpha/beta, such things won't happen anymore, so I can just wait :)
 
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