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Missing Content Squad

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DracoHouston

Kolben Developer
Contributor
i was gunna see about giving some of you ftp accounts there but then splint started just posting public dropbox links and i went 'oh yeah! that thing exists!'

my drop box shares files between my computer and phone too its neat
 

Bärti

Starting Trainer
A tiny question: How i can help that project? Can everyone help you?
what one? pokemon sprites are pretty much done so for now the only content we can fill in are missing maps and missing npc sprites. i wrote a pokemon data generator that reads a database so we have the pokemon data now. the moves and move animations are all hard coded so except for textures to potentially use as particles for future moves we can't help there. stick to maps and npc sprites if you want to help, lots to do there
What NPC's are missing? Maybe i can sprite them (Its my hobby)
 

DracoHouston

Kolben Developer
Contributor
overworld sprites are here in a big sheet
the textures the engine uses for the sprites are pngs compiled into the XNB files that XNA uses. they're located in pokemon/content/textures/npcs
This is a continuation of the original indiedb forums thread, located here http://www.indiedb.com/games/pokmon-3d/forum/thread/map-tutorial Please discuss mapping, ask questions and we will do our best to answer them. This game is heavily data driven and capable of more than what is currently done with it. Before we go to my big posts in the other thread here is a post about converting textures
DracoHouston: You've been having trouble making your own textures? I haven't had a problem so far.

View attachment 35

Try making the .xnb files with this:
http://sourceforge.net/projects/xnbbuilder/

Set Target Platform to Windows, Target Profile to Reach and select Compress Output.
Press convert and you should be fine.

Your tiles don't have to be 16x16. My avatar is 176x176 and I've tried scaling it.

Here's how to scale something:
Code:
{"Entity"{ENT[{"Scale"{sngArr[2,2,0]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[0,0.5,5]}}{"TexturePath"{str[Onibi]}}{"Textures"{recArr[[0,0,176,176]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[2]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[4,4,0]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[1,4,5]}}{"TexturePath"{str[Onibi]}}{"Textures"{recArr[[0,0,176,176]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[2]}}]}}
Please note that when you are building an xnb, you want to set the output folder to where the file will go within the folder structure of the game. For textures this is /Pokemon/Content/Textures. For pokemon this is Pokemon/Content/Pokemon/Animations/Folder named after pokemon. Items are part of a single 'item sheet' texture, this is in Pokemon/Content/Items. Sounds go in Pokemon/Content/Sounds, music in Pokemon/Content/Songs. If you don't output the xnb to the folder it goes in it won't work, and for textures this means a crash. Don't rename an xnb once it is built, rebuild it with the new name.

This program can be used to EXTRACT textures.
http://www.terrariaonline.com/threads/xnb-exporter-extract-graphics-from-terraria.16058/
You extract the program to a folder containing XNB files that contain PNG images (textures, pokemon animations, the item sheet, character sprites etc). Leave the text box empty and click 'go for it' and it will spit out all the PNG files you can edit. Use the builder to convert it back.
thats some info on working with the xnbs. here are examples of my sheets i've done.
http://dracohouston.net/pokemon/Content/Textures/NPC/
this is what they look like

all the sprites are already ripped they just have to be put into sheets the game uses

if its missing from the game files its probably not done. i think i've done up to gym 2 or 3?
 

Splint

Champion
I been working on converting the overworld sprites i got from here http://veekun.com/static/pokedex/downloads/overworld.tar.gz
for the pokémon trough use of a program i wrote the only problem i currently have is that those files do not contain the regular stance so i am missing a frame with each pokémon

This is the sprite Nilllzz uses for his rattata npc ingame
Rattata.png


And below is the one i generated using my program.

It basically goes trough the folders and puts these individual images together
25.png
25.png
|
25.png
25.png
|
25.png
25.png
|
25.png
25.png


Pikachu.png


As u can see i used the same frame twice because i am missing that regular stance.

this is how it looks ingame

Does not look horrible but it is kinda weird how he is standing on a single leg :p
 

DracoHouston

Kolben Developer
Contributor
in hg/ss your pokemon is always moving, it never goes into an idle frame, if follower pokemon are added they'll just have to constantly go through the walk frames unless someone sprites up a standing frame for them
 

DracoHouston

Kolben Developer
Contributor
if you could get all those going it'd make adding that sort of thing easier. i cant imagine it'd be too hard to have a npc move just behind the player lol
 

Splint

Champion
Well if they are usable like this then i will convert them however i don't think there were any overworld sprites for generation 5 available? Correct me if i am wrong :)
 

DracoHouston

Kolben Developer
Contributor
Well if they are usable like this then i will convert them however i don't think there were any overworld sprites for generation 5 available? Correct me if i am wrong :)
no idea, but right now we're implementing a port of a gold/silver heartgold/soulsilver hybrid sort of thing so i'm only doing data for gen 1 and 2 and some stuff gen 3 and 4 do arent supported yet. iirc he wants at least gen 3 in as well but we can probably support up to gen 4 easily because of the g/s remakes. personally i'd love EVERY pokemon in with every feature working.
 

BakaOnibi

Trainer
Donator
For the pokemon your going to have to create your own standing sprites.
I made this pikachu a while back from the HG/SS sprites.
Pikachu.png


The main problem I have found it that the four-legged pokemon look like they are doing a handstand from the front. I don't have the originals anymore, so I can't show you my comparisons, but here are the Numel and Heatran that I spent a while editing.
Numel.png
Heatran.png


Well if they are usable like this then i will convert them however i don't think there were any overworld sprites for generation 5 available? Correct me if i am wrong :)
There are some Gen 5 overworld sprites, Not many, only those that showed up in storyline events.
 

DracoHouston

Kolben Developer
Contributor
There are some Gen 5 overworld sprites, Not many, only those that showed up in storyline events.
i played a little b&w2 today and it feels like 2 steps forward, 1 step back. the tutorial was really long and the whole thing felt like a reboot for a western audience. dont know if i hate it but it doesn't seem as well made as the g/s remakes are. nilllzz told me hg/ss and b&w were made by different teams so maybe thats why
 

BakaOnibi

Trainer
Donator
i played a little b&w2 today and it feels like 2 steps forward, 1 step back. the tutorial was really long and the whole thing felt like a reboot for a western audience. dont know if i hate it but it doesn't seem as well made as the g/s remakes are. nilllzz told me hg/ss and b&w were made by different teams so maybe thats why
I've never played them, but I thought that they aren't a remakes of BW, they are a continuation of the story set 2 years after the events of BW with a different protagonist.
What's in the tutorial that makes it so long, does it explain the events of BW? Not knowing myself, the story of BW is probably relevant to BW2 so it probably best if they explain that.
 

DracoHouston

Kolben Developer
Contributor
I've never played them, but I thought that they aren't a remakes of BW, they are a continuation of the story set 2 years after the events of BW with a different protagonist.
What's in the tutorial that makes it so long, does it explain the events of BW? Not knowing myself, the story of BW is probably relevant to BW2 so it probably best if they explain that.
you just spend a rather unreasonable amount of time hitting A at the start of the game and being moved around by scripts while it goes this is a pokemon center this is your rival heres some chick that gives you a pokemon ok you gotta go over there, then you walk a bit and someone else is going through stuff and aaaaaaaaaaaaaaaaaaa

it stops around when you beat the 1st gym, i can appreciate the need to help the player get around the starting city, because your home town is as big as goldenrod in g/s remakes, but its a bit much. the other games got the tutorial stuff out of the way a bit quicker.

i like how hg/ss had a thing like 'do you know how to play?' and theres 3 buttons, info about the game, controls and 'i got it, thanks' and you can skip that if you know what you're doing. then theres about 5 seconds of your mother talking to you, about 30 secs-a minute of prof elm's place and picking a pokemon. old dude and ethan showing you pokeballs at one point last a bit longer but they were pretty quick. b&w2 start i felt like i was just being dragged along by npcs. there was like 1 part where i went through a route on my own with trainers throughout then it was on to more NPCs talking, i just wanted to play :(

its something that wouldn't be a big problem after you're through it but it just felt tedious
 

BakaOnibi

Trainer
Donator
Sounds annoying, at least it's not like that in Pokemon 3D. But up until the first gym? That sounds like a long way in to have the tutorial. Have they lowered the demographic to 5 year olds or something?
 

DracoHouston

Kolben Developer
Contributor
Sounds annoying, at least it's not like that in Pokemon 3D. But up until the first gym? That sounds like a long way in to have the tutorial. Have they lowered the demographic to 5 year olds or something?
it felt like a reboot. the region is inspired by the US and you go outside the town and instead of pidgeys and rattatas theres like patrats and pidoves. so i guess their audience is Americans, you may be right about the 5 year old thing mate ;)
 
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