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wow, way to pick a hard one lol
Think of it as a challenge! ahahahwow, way to pick a hard one lol
i went to see if my script system could support it yet and it turns out: no, the engine itself has a 'volatile status' effect for substitute but it doesn't do anything yet, so i gotta put it into the battle class and probably add some stuff to the pokemon class and thats not as easy to hand nils in a short time frame as a bunch of scripts are. sorryThink of it as a challenge! ahahahwow, way to pick a hard one lol![]()
I'm sorry, I had not understand that all the 10 moves need to be implemented till friday. I thought it was with no time limit.i'd like to put substitute in but it'll take some changes in the code that i dont know i can get to nils in time for the possible update on friday, got something else you want? i'll get substitute working i just can't tell you for sure if it will get in. so lets say that one doesnt count, pick another
i went to see if my script system could support it yet and it turns out: no, the engine itself has a 'volatile status' effect for substitute but it doesn't do anything yet, so i gotta put it into the battle class and probably add some stuff to the pokemon class and thats not as easy to hand nils in a short time frame as a bunch of scripts are. sorryThink of it as a challenge! ahahah![]()
i will make it work tonight though, honest!
lmao recharging isn't implemented either yet, sorry dude. to make it up to you i'll make sure both are possible asapI'm sorry, I had not understand that all the 10 moves need to be implemented till friday. I thought it was with no time limit.
What do you think about Hyper Beam? It's possible?
http://bulbapedia.bulbagarden.net/wiki/Hyper_Beam_(move)
I'm so unlucky?lmao recharging isn't implemented either yet, sorry dude. to make it up to you i'll make sure both are possible asapI'm sorry, I had not understand that all the 10 moves need to be implemented till friday. I thought it was with no time limit.
What do you think about Hyper Beam? It's possible?
http://bulbapedia.bulbagarden.net/wiki/Hyper_Beam_(move)![]()
i can put in minimize but no promises on stomp having double power against it because there isn't a minimize volitile status in nil's buildI'm so unlucky?lmao recharging isn't implemented either yet, sorry dude. to make it up to you i'll make sure both are possible asap![]()
I'm searching for some cool moves.
Minimize?
http://bulbapedia.bulbagarden.net/wiki/Minimize_(move)
i'm animating this one atm
the animation will be a bit hard to do mate but i'll make it have its 20% chance to flinch, thats easy>.< So many to chose from. I'll pick something simple.
Dark Pulse!
its in, pick another. look at the wiki page i linked to see what we haveLike ppl already said, I hope you get better nilllzz!! Don't overdo it ^^
As for the move thing, i sugest "Blizzard"; people with water pokemons will love it as a counter to grass xD (i don't know if it's already implemented or not...)
How do i know wich you already got?
I'll say DRILL PECK!!! (i loved that move on Zapdos back when i had pokemon red for Game boy ^^)
drill peck takes no further scripting to do, pick one with a secondary effect, like inflicting status, healing, having recoil, stat changes, power ramp ups, stuff like thatsorry we don't have an update out for you guys today
first 10 moves that aren't already in the game posted in this comment thread get implemented
current move pool
http://pokemon3d.net/wiki/index.php?title=Moves
gamefreak's movepool as of gen 5 http://bulbapedia.bulbagarden.net/wiki/List_of_moves
note: i added curse already. 1 per poster, post only 1 move name please