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Pokemon Cries

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DracoHouston

Kolben Developer
Contributor
I only had couple so didn't have time to say this. This only sounds, so who have time make them useful for P3D. And thanks DracoHouston for made.:)
no problem, but in the future i hope more people just do this stuff themselves, all it takes it visual c# 2010 express http://www.microsoft.com/visualstudio/eng/downloads#d-2010-express
and XNA game studio (install this after visual studio)
http://www.microsoft.com/en-us/download/details.aspx?id=23714
you make a new project in visual studio, use the c# blank windows XNA game template and it'll set you up a content project etc.
drag your files into the content project in the solution explorer, which is the windows explorer looking pane in the top right of the screen. once the files are in the content project you hit f5 and if you did it right the xnb's will be in
/my documents/visual studio 2010/my projects/(whatever you called the project, default is WindowsGame1)/(project name again)/bin/x86/Debug/Content/
for songs you have to make sure you change the bottom right pane to show properties, click on the song file and change it to compile as song and not sound effect

it will take wavs, wmas, mp3s, pngs, bmps, tgas, jpgs, whatever

details on how to use your compiled content in p3d without overwriting files can be found on the wiki
http://pokemon3d.net/wiki/index.php?title=Content_Packs
 

SViper

Active Member
I only had couple so didn't have time to say this. This only sounds, so who have time make them useful for P3D. And thanks DracoHouston for made.:)
no problem, but in the future i hope more people just do this stuff themselves, all it takes it visual c# 2010 express http://www.microsoft.com/visualstudio/eng/downloads#d-2010-express
and XNA game studio (install this after visual studio)
http://www.microsoft.com/en-us/download/details.aspx?id=23714
you make a new project in visual studio, use the c# blank windows XNA game template and it'll set you up a content project etc.
drag your files into the content project in the solution explorer, which is the windows explorer looking pane in the top right of the screen. once the files are in the content project you hit f5 and if you did it right the xnb's will be in
/my documents/visual studio 2010/my projects/(whatever you called the project, default is WindowsGame1)/(project name again)/bin/x86/Debug/Content/
for songs you have to make sure you change the bottom right pane to show properties, click on the song file and change it to compile as song and not sound effect

it will take wavs, wmas, mp3s, pngs, bmps, tgas, jpgs, whatever

details on how to use your compiled content in p3d without overwriting files can be found on the wiki
http://pokemon3d.net/wiki/index.php?title=Content_Packs
I not good at programing, so how I say I posted quickly and forget say that is material.
 
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