Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.26.1
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: .
---------------------------
Here is further information:
Message: Value does not fall within the expected range.
InnerException: NOTHING
BaseException: Value does not fall within the expected range.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework
TargetSite: Name: .ctor [
Attributes: PrivateScope, Assembly, HideBySig, SpecialName, RTSpecialName
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Media.Song
IsAbstract: False
IsAssembly: True
IsConstructor: True
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: True
IsStatic: False
IsVirtual: False
MemberType: Constructor
MetadataToken: 100664702
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.dll
ReflectedType: Microsoft.Xna.Framework.Media.Song
]
StackTrace: at Microsoft.Xna.Framework.Media.Song..ctor(String name, String filename, Int32 duration)
at Microsoft.Xna.Framework.Content.SongReader.Read(ContentReader input, Song existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at _2._5DHero.MusicManager.AddSong(String Name)
at _2._5DHero.MusicManager.LoadMusic()
at _2._5DHero.Basic..ctor(DGame gameReference)
at _2._5DHero.DGame.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "
http://pokemon3d.net/issues/" to report this crash there.