1YL will have its own Logo and Background Title Screen.
Hopefully it will turn out great~
Hopefully it will turn out great~
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If we don't do this, it would give me more capability for events. One in paticular I may or may not have discussed with you.however i still like the Eevee's Grotto idea so i dont know what i'll decide. i may keep both
Having Eevee as a starter but maybe the questioner will depend what you would say in the main scenario conversation and NPC compatability?
Simple really. It may take me 3 hours to make a move script work but i know this stuff easy:that would be cool
the whole thing with my idea would be complicated by the fact there would have to be a way to save the personality points somewhere
maybe register something but then everything has to conform to the same scale(so everyone changes their points at the same place) or have alot of register options
:if:not register(start_choice)
:then
@Register:start_choice
@Text: Are you a fun loving person?
@Option:Yes,No
:when:Yes
@Register:fun
:endwhen
:when:No
@Register:serious
:endwhen
:endif
:if:register(fun)
:then
@Action:getpokemon(158,5,Selected from test,5,Test Facility)
:else
@Action:getpokemon(155,5,Selected from test,5,Test Facility)
:endif
:end
Prof. Oak is just a still image with an animation. We could do that. It could be like you are in a cloud or something, maybe a "pearl" shade of faded pink? Something like that.that was Dark Fire's odd suggestion. mine was the original idea.
but i do think the dream as a starting point would be a good idea.
however, im in the scripting buisness so dont fret over 3 hours of cripting where i can do just 3 minutes :'/If we don't do this, it would give me more capability for events. One in paticular I may or may not have discussed with you.however i still like the Eevee's Grotto idea so i dont know what i'll decide. i may keep both
Having Eevee as a starter but maybe the questioner will depend what you would say in the main scenario conversation and NPC compatability?
Simple really. It may take me 3 hours to make a move script work but i know this stuff easy:that would be cool
the whole thing with my idea would be complicated by the fact there would have to be a way to save the personality points somewhere
maybe register something but then everything has to conform to the same scale(so everyone changes their points at the same place) or have alot of register options
Something along those lines. I just typed that up real quick, so there is probably errors.Code::if:not register(start_choice) :then @Register:start_choice @Text: Are you a fun loving person? @Option:Yes,No :when:Yes @Register:fun :endwhen :when:No @Register:serious :endwhen :endif :if:register(fun) :then @Action:getpokemon(158,5,Selected from test,5,Test Facility) :else @Action:getpokemon(155,5,Selected from test,5,Test Facility) :endif :end
Don't get high and mighty. The only thing I can't do for scripting is the move and turn commands. I was talking to you more about the event stuff. Did I tell you about the island idea? :\ I cant rememberhowever, im in the scripting buisness so dont fret over 3 hours of cripting where i can do just 3 minutes :'/
xD not really going offensiveDon't get high and mighty. Did I tell you about the island idea? :\ I cant remember
everything should be content pack compatible, the content packs hook directly into the engine's load codeWill the next version of 1YL be contentpack compatible?
I think it should run independently. But i think it would be too much of a hassle to make it content pack compatable.I think the question is when is shou gonna make 1yl ready to use which only Shou can answer(he might not even do it)