All was fine; and then came this:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Team Rocket blasting off again!
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Game information:
Pokémon 3D Indev version: 0.53 (87)
Content Packs: {DEHDMP,YAPM3D,GoldUI,Virus}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: SplashScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (SplashScreen)
Screen state not implemented for screen class: SplashScreen
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System specifications:
Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 6/19/2015 1:21:22 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 15.98 Gigabyte
Available logical processors: 4
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.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51650
Full 4.5.51650
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "AMD Radeon R7 200 Series"]
[CardRAM(s) : "2147483648"]
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Error information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at Microsoft.Xna.Framework.Graphics.Effect.CreateEffectFromCode(GraphicsDevice graphicsDevice, Byte[] effectCode)
at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode)
at Microsoft.Xna.Framework.Graphics.BasicEffect..ctor(GraphicsDevice device)
at net.Pokemon3D.Game.MainMenuScreen..ctor()
at net.Pokemon3D.Game.SplashScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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Enviornment dump:
Private StartedLoad As Boolean = True
Private Texture As Texture2D[] = {Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Graphics.Texture2D}
Private Game As GameController = net.Pokemon3D.Game.GameController
Private LoadThread As Thread = System.Threading.Thread
Private Delay As Single = -8.399992
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
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