Alexcia764
Trainer
Describe the bug you experienced here.
What I expected to happen:
Be able to load my saved game
What actually happened:
in the load slot it says Missingno.
Steps to reproduce:
1. ...
2. ...
...
(Add a crash log here if available and enclose it in the code tag with this button:
)
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Wut?
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (MainMenuScreen)
MenuIndex=1
CurrentLevel=1
LevelChangeDelay=843
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Ultimate [6.1.7600.0]
Core architecture: 64 Bit
System time: 3/27/2015 6:29:36 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.84 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.50709
Full 4.5.50709
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1); Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1)"]
[CardRAM(s) : "1927778304; "]
---------------------------------------------------------------------------------
Error information:
Message: Conversion from string " " to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at net.Pokemon3D.Game.Player.LoadRoamingPokemonData()
at net.Pokemon3D.Game.Player.LoadGame(String filePrefix)
at net.Pokemon3D.Game.MainMenuScreen.UpdateLoadMenu()
at net.Pokemon3D.Game.MainMenuScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
---------------------------------------------------------------------------------
Enviornment dump:
Private mainmenuIndex As Int32 = 1
Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
Private packInfoIndex As Int32 = 0
Private deleteIndex As Int32 = 0
Public menuIndex As Int32 = 1
Private loadGameJoltIndex As Int32 = 0
Private currentLevel As Int32 = 1
Private levelChangeDelay As Int32 = 843
Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private Saves As List<String>[] = {C:\Users\Sophie\Desktop\Pokemon\Save\Alexcia0}
Private SaveNames As List<String>[] = {Missingno.}
Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
Private currentLanguage As String = en
Private PackNames As List<String>[] = {}
Private EnabledPackNames As List<String>[] = {}
Private ModeNames As List<String>[] = {}
Private tempLoadDisplay As String = Name: (Unknown)
GameMode: Kolben
Badges: (Unknown)
Location: Places_(Unknown)
Time: (Unknown)
Private renderTarget As RenderTarget2D = Nothing
Private blurEffect As Effect = Nothing
Private PInfoName As String =
Private PInfoSlpash As Texture2D = Nothing
Private PInfoVersion As String =
Private PInfoAuthor As String =
Private PInfoDescription As String =
Private PInfoContent As String =
Private tempGameModesDisplay As String =
Private GameModeSplash As Texture2D = Nothing
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
What I expected to happen:
Be able to load my saved game
What actually happened:
in the load slot it says Missingno.
Steps to reproduce:
1. ...
2. ...
...
(Add a crash log here if available and enclose it in the code tag with this button:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Wut?
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (MainMenuScreen)
MenuIndex=1
CurrentLevel=1
LevelChangeDelay=843
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Ultimate [6.1.7600.0]
Core architecture: 64 Bit
System time: 3/27/2015 6:29:36 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.84 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.50709
Full 4.5.50709
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1); Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1)"]
[CardRAM(s) : "1927778304; "]
---------------------------------------------------------------------------------
Error information:
Message: Conversion from string " " to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at net.Pokemon3D.Game.Player.LoadRoamingPokemonData()
at net.Pokemon3D.Game.Player.LoadGame(String filePrefix)
at net.Pokemon3D.Game.MainMenuScreen.UpdateLoadMenu()
at net.Pokemon3D.Game.MainMenuScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
---------------------------------------------------------------------------------
Enviornment dump:
Private mainmenuIndex As Int32 = 1
Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
Private packInfoIndex As Int32 = 0
Private deleteIndex As Int32 = 0
Public menuIndex As Int32 = 1
Private loadGameJoltIndex As Int32 = 0
Private currentLevel As Int32 = 1
Private levelChangeDelay As Int32 = 843
Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private Saves As List<String>[] = {C:\Users\Sophie\Desktop\Pokemon\Save\Alexcia0}
Private SaveNames As List<String>[] = {Missingno.}
Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
Private currentLanguage As String = en
Private PackNames As List<String>[] = {}
Private EnabledPackNames As List<String>[] = {}
Private ModeNames As List<String>[] = {}
Private tempLoadDisplay As String = Name: (Unknown)
GameMode: Kolben
Badges: (Unknown)
Location: Places_(Unknown)
Time: (Unknown)
Private renderTarget As RenderTarget2D = Nothing
Private blurEffect As Effect = Nothing
Private PInfoName As String =
Private PInfoSlpash As Texture2D = Nothing
Private PInfoVersion As String =
Private PInfoAuthor As String =
Private PInfoDescription As String =
Private PInfoContent As String =
Private tempGameModesDisplay As String =
Private GameModeSplash As Texture2D = Nothing
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False