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Crash [Indev 0.53] Loading Crash

Alexcia764

Trainer
Describe the bug you experienced here.

What I expected to happen:
Be able to load my saved game

What actually happened:
in the load slot it says Missingno.

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)

Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Wut?

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (MainMenuScreen)

MenuIndex=1
CurrentLevel=1
LevelChangeDelay=843

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate [6.1.7600.0]
Core architecture: 64 Bit
System time: 3/27/2015 6:29:36 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.84 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.50709
Full 4.5.50709
v4.0
Client 4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1); Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1)"]
[CardRAM(s) : "1927778304; "]

---------------------------------------------------------------------------------

Error information:

Message: Conversion from string " " to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at net.Pokemon3D.Game.Player.LoadRoamingPokemonData()
at net.Pokemon3D.Game.Player.LoadGame(String filePrefix)
at net.Pokemon3D.Game.MainMenuScreen.UpdateLoadMenu()
at net.Pokemon3D.Game.MainMenuScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

Private mainmenuIndex As Int32 = 1
Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
Private packInfoIndex As Int32 = 0
Private deleteIndex As Int32 = 0
Public menuIndex As Int32 = 1
Private loadGameJoltIndex As Int32 = 0
Private currentLevel As Int32 = 1
Private levelChangeDelay As Int32 = 843
Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private Saves As List<String>[] = {C:\Users\Sophie\Desktop\Pokemon\Save\Alexcia0}
Private SaveNames As List<String>[] = {Missingno.}
Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
Private currentLanguage As String = en
Private PackNames As List<String>[] = {}
Private EnabledPackNames As List<String>[] = {}
Private ModeNames As List<String>[] = {}
Private tempLoadDisplay As String = Name: (Unknown)
GameMode: Kolben
Badges: (Unknown)
Location: Places_(Unknown)
Time: (Unknown)
Private renderTarget As RenderTarget2D = Nothing
Private blurEffect As Effect = Nothing
Private PInfoName As String =
Private PInfoSlpash As Texture2D = Nothing
Private PInfoVersion As String =
Private PInfoAuthor As String =
Private PInfoDescription As String =
Private PInfoContent As String =
Private tempGameModesDisplay As String =
Private GameModeSplash As Texture2D = Nothing
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
 

Alexcia764

Trainer
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Wut?

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (MainMenuScreen)

MenuIndex=1
CurrentLevel=1
LevelChangeDelay=843

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7600.0]
Core architecture: 64 Bit
System time: 3/27/2015 6:29:36 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.84 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.5.50709
  Full  4.5.50709
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1); Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1)"]
[CardRAM(s) : "1927778304; "]

---------------------------------------------------------------------------------

Error information:

Message: Conversion from string "                                " to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   at net.Pokemon3D.Game.Player.LoadRoamingPokemonData()
   at net.Pokemon3D.Game.Player.LoadGame(String filePrefix)
   at net.Pokemon3D.Game.MainMenuScreen.UpdateLoadMenu()
   at net.Pokemon3D.Game.MainMenuScreen.Update()
   at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private mainmenuIndex As Int32 = 1
   Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
   Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
   Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
   Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
   Private packInfoIndex As Int32 = 0
   Private deleteIndex As Int32 = 0
   Public menuIndex As Int32 = 1
   Private loadGameJoltIndex As Int32 = 0
   Private currentLevel As Int32 = 1
   Private levelChangeDelay As Int32 = 843
   Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private Saves As List<String>[] = {C:\Users\Sophie\Desktop\Pokemon\Save\Alexcia0}
   Private SaveNames As List<String>[] = {Missingno.}
   Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
   Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
   Private currentLanguage As String = en
   Private PackNames As List<String>[] = {}
   Private EnabledPackNames As List<String>[] = {}
   Private ModeNames As List<String>[] = {}
   Private tempLoadDisplay As String = Name: (Unknown)
GameMode: Kolben
Badges: (Unknown)
Location: Places_(Unknown)
Time: (Unknown)
   Private renderTarget As RenderTarget2D = Nothing
   Private blurEffect As Effect = Nothing
   Private PInfoName As String =
   Private PInfoSlpash As Texture2D = Nothing
   Private PInfoVersion As String =
   Private PInfoAuthor As String =
   Private PInfoDescription As String =
   Private PInfoContent As String =
   Private tempGameModesDisplay As String =
   Private GameModeSplash As Texture2D = Nothing
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False
 
J

jianmingyong

Guest
You can zip up the folder that is located here
{C:\Users\Sophie\Desktop\Pokemon\Save\Alexcia0}

And upload it somewhere and let us download to fix it.
 

Fanta

Content Developer
P3D Developer
Global Moderator
okay I hope I did it right
Your save file is severely corrupted, I don't even know how that could have happened and I'm sorry to say but I also think that it is not possible to fix :/
you might consider this an opportunity to start playing the game on a gamejolt account.
 

Alexcia764

Trainer
aww man and I just beat the elite 4 too :/ I sometimes logged into game jolt when I played. So there is nothing you could do? not even at least bump me back up to the elite 4?
 
J

jianmingyong

Guest
aww man and I just beat the elite 4 too :/ I sometimes logged into game jolt when I played. So there is nothing you could do? not even at least bump me back up to the elite 4?
The problem was.... you lost everything in the offline save. The save data was totally wipe out returning a null character.

GameMode: Kolben
Badges: (Unknown)
Location: Places_(Unknown)
Time: (Unknown)

It clearly shows that the game don't even know where you are and how many badges are there.

Maybe you could try right clicking all the save file inside the Save folder ( C:\Users\Sophie\Desktop\Pokemon\Save\Alexcia0 ) and see if there is a restore previous version option that allow you to restore back to the previous save that is not corrupted yet.
 
Last edited by a moderator:
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