Arthur117
Trainer
When using an item during Battle only, the stats screen "Predicts" the screen before the remainder of the turn is actually played out. I've tried to see if this was alread reported, but haven't found it
What I expected to happen:
After healing a pokemon with any item, status etc... To show the current situation
What actually happened:
The status screen changes to reflect the situation as is will be AFTER the current turn finishes.
Steps to reproduce:
1. Get a pokemon hurt in battle
2. Use an item like max potion/full restore/etc...
3. Instead of fully healing you pokemon (Th text box describes it correctly though) you should see the HP of your current in-battle pokemon change (Or status, depending on the move the opponent will use AFTER you used the item)
4. While the status message is displayed ("HP of XXX Restored by XX points") you will see "the future" instead of the current situation. (It made me think a chesto berry was broken, because it said "cured from paralysis" but it still showed the indicator of it... Then after the item screen closed, opp used thunderwave.)
What I expected to happen:
After healing a pokemon with any item, status etc... To show the current situation
What actually happened:
The status screen changes to reflect the situation as is will be AFTER the current turn finishes.
Steps to reproduce:
1. Get a pokemon hurt in battle
2. Use an item like max potion/full restore/etc...
3. Instead of fully healing you pokemon (Th text box describes it correctly though) you should see the HP of your current in-battle pokemon change (Or status, depending on the move the opponent will use AFTER you used the item)
4. While the status message is displayed ("HP of XXX Restored by XX points") you will see "the future" instead of the current situation. (It made me think a chesto berry was broken, because it said "cured from paralysis" but it still showed the indicator of it... Then after the item screen closed, opp used thunderwave.)