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GameMode Pokémon Universal 3D [Dead yea] [Deleted]

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jianmingyong

Guest
Just a note that next version will contain a new anti collision register script that will forcefully remove a register that might be duplicated in a save.

It is not really a bug on P3D but a register can be a "switch" register or a "variable" register. When the game check whether it exist, it can detect both "switch" and "variable" register which is not an ideal case.

* A switch register is a register that does not contains any value stored in a save.
* A variable register is a register that contains a value stored in a save.

In addition, I have fixed the error in my anti cheat file that does not log the error fully when you have invalid pokemon in your party. It is most likely due to a bug or just because the data base is not updated yet.

Font issue that shows two question marks for the gender of the pokemon is now fixed in next version.
If you want to have a quick fix, this content pack will help you http://pokemon3d.net/forum/resources/84/

It is the same font so you can copy paste the contents to the Pokémon Universal 3D content pack or simply activate it on top of Pokémon Universal 3D content pack.
 
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SViper

Active Member
Due to unforeseen circumstances, the MysteryDungeon dev will be stop and resume after the next version.

I am sorry but it is not working as of the new version and no way to workaround.

As for any possible game bugs you can find in gamemode, please report it :)
More updates are planed but are not available until further notice.

Thank you for playing :) I am sure you get a image how the gamemode works here, it won't be the same old usual gamemode you ever find.
I hope you add Kolben MG in your GM soon.:)
 
J

jianmingyong

Guest
Attention to all players playing this gamemode:
This is a serious matter and shall be read in full if you are reporting any bugs in this gamemode.
First of all, I am sorry for this sudden warning. This is not intentional but it is for your own safety.

Due to unforeseen circumstances, this gamemode is not working for v0.53. I was not hoping this would happen but it eventually did.
I wish that you do not load the save if you want to retain your save integrity.

There are a huge potential risk of getting crash and save corruption as it seem to skip many of my scripts.
This include certain register checks that are ignored and they are not being registered causing a crash in the later part of the game.

Please do not play this gamemode at v0.53. Don't bother report bugs anymore. All bug request are closed unless they are reproduce able in v0.52.1.

All other gamemode are still functional. They are not using the coordinate id system so they are not affected.
I will continue to find other ways to fix this but for the moment, what you can do is to leave it there alone and do nothing.

Thank you for downloading and playing although it is still quite a small game. I am sure the next release would fix everything by then.

Yours truly safeguard Dialga,
jianmingyong
 
J

jianmingyong

Guest
Next update increase the requirement of v0.54 for the script to run.
As of now it still support previous few version.

You will no longer be allowed to use any version below than v0.54 to play the gamemode.

A new verification checks will be added.
 

SViper

Active Member
@nilllzz why you broke this GM so much? So in next version fix all math functions and bring back big number support, very please. I asking for this, because I want with jian to do a big project for this game which one will help extended game after Sinnoh. I believe the one of big reasons why staff members want to stop after Sinnoh is 2 different Unova regions and that project I want do with jian is to help with that.:(:):p
 
J

jianmingyong

Guest
Next version have this thing call Math.dbl that support it. It would solve some problem. Ultimately it really depends what changes are made so... I will have to wait till v0.54 is out to see how much re-scripting I have to do to get it right.
At the mean time, I will work on Pokémon Dark Energy 3D that have similar scripts but it uses slightly smaller number.
 

nilllzz

Original Developer
Administrator
P3D Developer
Next version have this thing call Math.dbl that support it. It would solve some problem. Ultimately it really depends what changes are made so... I will have to wait till v0.54 is out to see how much re-scripting I have to do to get it right.
At the mean time, I will work on Pokémon Dark Energy 3D that have similar scripts but it uses slightly smaller number.
Quite a few things...
I am reworking some parts of the script system right now, before the update comes out, I will post a guide on how to update your scripts.
 
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