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GameMode Pokémon Universal 3D [Dead yea] [Deleted]

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J

jianmingyong

Guest
Next update planned addition.
1. New side quest feature :) Why side quest? oh.... gotcha catch all!
2. New area dungeon for training :p EXP Gain would be more generous.... but there will be a limitation implemented somehow.
3. New gamemode is coming on the way :) They are seperatable as its own individual gamemode but I spaming the resource page is bad so... I merged together until more progress is done.
 
J

jianmingyong

Guest
I have noticed that my water sprite have a slight cut off and that is fixed in next version.
:) Also... I might implement a different water shading sprite for a pool of water, ocean and deep water. ( Still not working yet... Though )
 

SViper

Active Member
I have noticed that my water sprite have a slight cut off and that is fixed in next version.
:) Also... I might implement a different water shading sprite for a pool of water, ocean and deep water. ( Still not working yet... Though )
I hope PU3D will come back alive soon.
 
J

jianmingyong

Guest
Alive rate: 0.00000001%. Kidding. The new update is huge and support more advance features.
 
J

jianmingyong

Guest
Sneak Peak: Introducing our brand new token file.

This token file is only available in my gamemode only as it is a scripted event. It simply let you translate the language to whatever you wanted.
 

MajorAlex

Trainer
Describe the bug you experienced here.

What I expected to happen:
to walkthrough the game play with no problems


What actually happened:
game crashes while walking inbetween main characters and rivals house
Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
 
J

jianmingyong

Guest
Describe the bug you experienced here.

What I expected to happen:
to walkthrough the game play with no problems


What actually happened:
game crashes while walking inbetween main characters and rivals house
Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
Read the first few lines here: http://pokemon3d.net/forum/resources/69/
The reason is simple, nilllzz killed my gamemode in v0.53 and it simply won't work on v0.53.
 
J

jianmingyong

Guest
Randomness is back.
The in game crash log is modified a little :p This is mainly used to debug script error within my own gamemode.

Debug (23:23:56):
Code:
Debug (23:23:56): Pokémon Universal 3D Crash Log Version 0.54.0.0.0.16
Debug (23:23:56): Pokémon Universal 3D has crashed!
Debug (23:23:56): // Work! Pleeeeeeeease?
Debug (23:23:56):
Debug (23:23:56): ---------------------------------------------------------------------------------
Debug (23:23:56):
Debug (23:23:56): Game information:
Debug (23:23:56):
Debug (23:23:56): Pokémon Universal 3D Version: 0.54.0.0.0.16
Debug (23:23:56): Content Pack Required:
Debug (23:23:56): Active GameMode: Nothing
Debug (23:23:56): Actionscript: Version\2\Class\Screen\TitleScreen.dat
Debug (23:23:56): File Validation: Pass
Debug (23:23:56): SandBox Mode: false
Debug (23:23:56): Token: English
Debug (23:23:56):
Debug (23:23:56): ---------------------------------------------------------------------------------
Debug (23:23:56):
Debug (23:23:56): System specifications:
Debug (23:23:56):
Debug (23:23:56): System time (unix timestamp): 1439335436.32978
Debug (23:23:56):
Debug (23:23:56): ---------------------------------------------------------------------------------
Debug (23:23:56):
Debug (23:23:56): Error information:
Debug (23:23:56):
Debug (23:23:56): Message: The game have detected invalid script from running or the script is corrupted.
Debug (23:23:56): HelpLink: Nothing
Debug (23:23:56): Data: Nothing
Debug (23:23:56):
Debug (23:23:56): ---------------------------------------------------------------------------------
Debug (23:23:56):
Debug (23:23:56): Error solution:
Debug (23:23:56): (The provided solution might not work for your problem)
Debug (23:23:56):
Debug (23:23:56): Error ID: -1
Debug (23:23:56): Error Type: Unknown
Debug (23:23:56): Error Description: The game have detected invalid script from running or the script is corrupted.
Debug (23:23:56): Error Solution: Please contact jianmingyong for more details.
Debug (23:23:56):
Debug (23:23:56): ---------------------------------------------------------------------------------
Debug (23:23:56):
Debug (23:23:56): CallStack:
Debug (23:23:56): at Version\2\Class\Screen\TitleScreen.dat
Debug (23:23:56): at Version\2\Class\Global\Option.dat
Debug (23:23:56): at Version\2\Class\Global\Register.dat
Debug (23:23:56): at Version\2\Class\Update\v0.54.0.0.0.16.dat
Debug (23:23:56): at Version\2\Class\Security\FileValidationLogger.dat
Debug (23:23:56): at Version\2\Class\Security\FileExists.dat
Debug (23:23:56): at Version\2\Class\Security\FileValidationLogger.dat
Debug (23:23:56): at Version\2\Class\Security\FileExists.dat
Debug (23:23:56): at Version\2\Class\Security\FileValidationLogger.dat
Debug (23:23:56): at Version\2\Class\Security\FileExists.dat
Debug (23:23:56):
Debug (23:23:56): ---------------------------------------------------------------------------------
Debug (23:23:56):
Debug (23:23:56): Environment Dump:
Debug (23:23:56):
Debug (23:23:56): ...
Debug (23:23:56):
Debug (23:23:56): ---------------------------------------------------------------------------------
Debug (23:23:56):
Debug (23:23:56): You should report this error.
Debug (23:23:56):
Debug (23:23:56): Go to "http://pokemon3d.net/forum/threads/6297/" to report this crash there.
Debug (23:23:56):
Debug (23:23:56): DO NOT POST THIS CUSTOM CRASH LOG INTO "http://pokemon3d.net/forum/forums/6/".
Debug (23:23:56):
 

Oni-Zero

Trainer
After talking with mom after getting PokeDex from Birch, i could not leave littleroot, i could not move to route 101 and if i tried to enter to any house or the lab i would go through the doors without going in... SViper gave me the advice to relog but i forgot to take SS before, after logging back it was fixed i think i got something that will work instead of the SS
Message (16:53:22): Poke file: "\GameModes\Pokémon Universal 3D\Encounters\12\LittleRootTown\LittleRootTown.poke" does not exist in the GameMode. The game tries to load the normal file at "\maps\poke\12\LittleRootTown\LittleRootTown.poke".
And this one is because the game crashes inside when i answer yes to:
Does the words on this dialogue goes outside the dialogue box?

Debug (17:47:13):
Code:
Debug (17:47:13): Pokémon Universal 3D Crash Log V 0.0.9
Debug (17:47:13): Pokémon Universal 3D has crashed!
Debug (17:47:13): // RTFM
Debug (17:47:13): 
Debug (17:47:13): ---------------------------------------------------------------------------------
Debug (17:47:13): 
Debug (17:47:13): # System Variable #
Debug (17:47:13): System.MysteryGift: 0
Debug (17:47:13): System.BankMoney: 0
Debug (17:47:13): System.SandBoxMode: false
Debug (17:47:13): System.3D Buildings: false
Debug (17:47:13): 
Debug (17:47:13): # GameMode ID 12 Variable #
Debug (17:47:13): System.LastMap.12: Nothing
Debug (17:47:13): System.PlayerPosition.X.12: 0
Debug (17:47:13): System.PlayerPosition.Y.12: 0
Debug (17:47:13): System.PlayerPosition.Z.12: 0
Debug (17:47:13): System.PlayerFacing.12: 0
Debug (17:47:13): System.PlayerThirdPerson.12: false
Debug (17:47:13): System.PlayerGender.12: nothing
Debug (17:47:13): System.Starter.12: 0
Debug (17:47:13): System.PersonalProfile.12: Nothing
Debug (17:47:13): 12\LittleRootTown\019000001: 1
Debug (17:47:13): 12\LittleRootTown\024000010: 1
Debug (17:47:13): 12\LittleRootTown: 1
Debug (17:47:13): 12\LittleRootTown\PlayerRoom.1\002000005: 1
Debug (17:47:13): 12\LittleRootTown\PlayerRoom.1: 1
Debug (17:47:13): 12\LittleRootTown\PlayerRoom.2\005000000: 1
Debug (17:47:13): 12\LittleRootTown\PlayerRoom.2\000000001: 1
Debug (17:47:13): 12\LittleRootTown\PlayerRoom.2\004000001: 1
Debug (17:47:13): 12\LittleRootTown\RivalRoom.1\008000006: 1
Debug (17:47:13): 12\LittleRootTown\RivalRoom.1: 1
Debug (17:47:13): 12\LittleRootTown\RivalRoom.2\005000003: 1
Debug (17:47:13): 12\LittleRootTown\RivalRoom.2: 1
Debug (17:47:13): 12\LittleRootTown\ProfBirchLab\006000003: 1
Debug (17:47:13): 12\LittleRootTown\ProfBirchLab\009000007: 1
Debug (17:47:13): 12\LittleRootTown\ProfBirchLab: 1
Debug (17:47:13): 12\Route101: 1
Debug (17:47:13): 12\OldaleTown\013000007: 1
Debug (17:47:13): 12\OldaleTown\001000011: 1
Debug (17:47:13): 12\OldaleTown: 1
Debug (17:47:13): 12\OldaleTown\PokeMart\002000002: 1
Debug (17:47:13): 12\OldaleTown\PokeMart\005000004: 1
Debug (17:47:13): 12\Route103: 1
Debug (17:47:13): 12\Route102\024000010: 1
Debug (17:47:13): 12\Route102\025000010: 1
Debug (17:47:13): 12\PetalburgCity: 1
Debug (17:47:13): 12\PetalburgCity\Gym.Main\001000000: 1
Debug (17:47:13): 12\PetalburgCity\Gym.Main\004000002: 1
Debug (17:47:13): 12\PetalburgCity\Gym.Main\007000000: 1
Debug (17:47:13): 12\PetalburgCity\Gym.Main: 1
Debug (17:47:13): 12\PetalburgCity\WallyHouse\003000003: 1
Debug (17:47:13): 12\PetalburgCity\WallyHouse\007000004: 1
Debug (17:47:13): 12\PetalburgCity\PokeCenter\011000001: 1
Debug (17:47:13): 12\PetalburgCity\PokeMart\002000002: 1
Debug (17:47:13): 12\Route104\016000019: 1
Debug (17:47:13): 12\Route104\011000023: 1
Debug (17:47:13): 12\Route104\013000026: 1
Debug (17:47:13): 12\Route104\030000041: 1
Debug (17:47:13): 12\Route104\032000041: 1
Debug (17:47:13): 12\PetalburgWoods: 1
Debug (17:47:13): 
Debug (17:47:13): ---------------------------------------------------------------------------------
Debug (17:47:13): 
Debug (17:47:13): Game information:
Debug (17:47:13): 
Debug (17:47:13): Compatible Pokémon 3D Indev version: 0.53.0
Debug (17:47:13): Pokémon Universal 3D Indev version: 0.0.9
Debug (17:47:13): Active Game ID: 12
Debug (17:47:13): 
Debug (17:47:13): ---------------------------------------------------------------------------------
Debug (17:47:13): 
Debug (17:47:13): System specifications:
Debug (17:47:13): 
Debug (17:47:13): System time (unix timestamp): 1440092833,70313
Debug (17:47:13): 
Debug (17:47:13): ---------------------------------------------------------------------------------
Debug (17:47:13): 
Debug (17:47:13): Error information:
Debug (17:47:13): 
Debug (17:47:13): Message: Please activate "Pokémon Universal 3D" Content pack and make sure you have also restarted the game before launching the game.
Debug (17:47:13): HelpLink: No helplink available.
Debug (17:47:13): Data: Nothing
Debug (17:47:13): 
Debug (17:47:13): ---------------------------------------------------------------------------------
Debug (17:47:13): 
Debug (17:47:13): Error solution:
Debug (17:47:13): (The provided solution might not work for your problem)
Debug (17:47:13): 
Debug (17:47:13): Error ID: 4
Debug (17:47:13): Error Type: Content Pack Error
Debug (17:47:13): Error Description: The game crashed trying to load inactive content pack.
Debug (17:47:13): Error Solution: Make sure the content pack given in the message is activated and try again.
Debug (17:47:13): 
Debug (17:47:13): ---------------------------------------------------------------------------------
Debug (17:47:13): 
Debug (17:47:13): You should report this error.
Debug (17:47:13): Go to "http://pokemon3d.net/forum/threads/6297/" to report this crash there.
Debug (17:47:13): DO NOT POST THIS CUSTOM CRASH LOG INTO "http://pokemon3d.net/forum/forums/6/".
Debug (17:47:13):
 
J

jianmingyong

Guest
That bug you mention on the first line is a known bug in P3D as well. It can happen at anytime.

The first spoiler log is due to the P3D engine being stupid. Ever since the random cry is implemented, the error keep logging for no reason.

The second spoiler crash log is intentional :p Supposingly, the font should take over the game so that the words will never flow out of the text box. But since I have no way of doing that, I replace it with a crash to state that the content pack could be not activated or you didn't restart the game to let it take effect.
 

SViper

Active Member
Updated 24 Pokemon to ORAS Learn Sets with some extra moves from XY.
Download it below, extract, move GameModes to Pokemon folder and press replace.
 

Attachments

J

jianmingyong

Guest
The GameMode Development News:
There have been quite a number of changes lately.

The starting story now simulate boy and girl houses and so on.

This is a game breaking to an older version of the game save. I am working on a one way upgrade and it will come along with the gamemode.
 

SViper

Active Member
The GameMode Development News:
There have been quite a number of changes lately.

The starting story now simulate boy and girl houses and so on.

This is a game breaking to an older version of the game save. I am working on a one way upgrade and it will come along with the gamemode.
I and @dudeitslife2 we will defently give our current saves to you when next version will come, because our progress are to big to do all from new.:p
 
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