I know we all want Double Battles and Triple battles to come back and nillz going through ALOT of things right now, we are still being impatient assholes forcing him to keep updating. but as i said, he has things to do and though we dont know what he does outside Poke3D, but we all know that he doesnt get paid/receive income from doing anything Pokemon 3D related. so now thats out of the way, heres the suggestion.
yes we will get Double Battles and Triple Battles back, but is that all you want back?
yeah sure its great for the meta-game via PVP, but for some of the Gamemode Makers, we kinda want more of it. though it could just be me > ->
but I would suggest when Double Battles and Triple Battles do come back, let us have an option to have NPC follow you.
of course you dont have to add this to the official Pokemon 3D game, but just to have a command available is fine. as the NPC Follow you, just like Black/White, they join you in battles. creating a RPG-Like mechanic. this of course made the NPC's uncontrollable in Black/White, but what i do suggest is though when they follow you, you can have up to 18 Pokemon in the party , which separates in 3 sets of Pokemon.
-Player = Acts like it usually works.
-NPC 1 & NPC 2=either 6 or 12 addtional pokemon becomes added and cannot be obtain. which creates two Slots that indicates NPC Pokemon.
how the NPCs would be added will be under commands with the new Command categorized as NPC Party, which you can set a scriptblock or a series of command that would activate by @NPCRegister
Name of NPC),(NPC TextureID),pokemon1,pokemon2,pokemon3,pokemon4,pokemon5,pokemon6
or something like that.
the idea is that this can only be done twice hence Double and Triple Battles
the way it removes the NPCs would be simply add the command
@NPCRemove
Name of NPC)
the final result would look like this.
now how would the mechanic in battle work?
think of a normal party RPG game. in battle, you have full control over the players in the field. which would act as a normal double/triple battle.
it would act as normal. which would mean the NPC's Pokemon can level up. of course the only difference is that if all of your pokemon is wiped out, the battle is over.
(or the battle can continue as normal and you can control your party to revive your pokemon)
so yeah, you will have full control over all the players in the field except for the opponent side.
this can be integrated as a Co-Op/PVP expect of Multiplayer. it would make the game much more entertaining.
what does this have anything to do with Gamemode Makers?
well, what if people wanna make a RPG-Like game?
I for one would love this mechanic to be integrated because of the ideas in my Gamemode, of course i wold imagine other makers Gamemodes aswell.
what do you guys think? I for one would love for this to be available and put into good use inside Gamemodes and put to practice in Poke3D Official game.
yes we will get Double Battles and Triple Battles back, but is that all you want back?
yeah sure its great for the meta-game via PVP, but for some of the Gamemode Makers, we kinda want more of it. though it could just be me > ->
but I would suggest when Double Battles and Triple Battles do come back, let us have an option to have NPC follow you.
of course you dont have to add this to the official Pokemon 3D game, but just to have a command available is fine. as the NPC Follow you, just like Black/White, they join you in battles. creating a RPG-Like mechanic. this of course made the NPC's uncontrollable in Black/White, but what i do suggest is though when they follow you, you can have up to 18 Pokemon in the party , which separates in 3 sets of Pokemon.
-Player = Acts like it usually works.
-NPC 1 & NPC 2=either 6 or 12 addtional pokemon becomes added and cannot be obtain. which creates two Slots that indicates NPC Pokemon.
how the NPCs would be added will be under commands with the new Command categorized as NPC Party, which you can set a scriptblock or a series of command that would activate by @NPCRegister
or something like that.
the idea is that this can only be done twice hence Double and Triple Battles
the way it removes the NPCs would be simply add the command
@NPCRemove
the final result would look like this.
now how would the mechanic in battle work?
think of a normal party RPG game. in battle, you have full control over the players in the field. which would act as a normal double/triple battle.
it would act as normal. which would mean the NPC's Pokemon can level up. of course the only difference is that if all of your pokemon is wiped out, the battle is over.
(or the battle can continue as normal and you can control your party to revive your pokemon)
so yeah, you will have full control over all the players in the field except for the opponent side.
this can be integrated as a Co-Op/PVP expect of Multiplayer. it would make the game much more entertaining.
what does this have anything to do with Gamemode Makers?
well, what if people wanna make a RPG-Like game?
I for one would love this mechanic to be integrated because of the ideas in my Gamemode, of course i wold imagine other makers Gamemodes aswell.
what do you guys think? I for one would love for this to be available and put into good use inside Gamemodes and put to practice in Poke3D Official game.