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Fixed [Indev 0.52.1] Camera Glitches

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J

jianmingyong

Guest
Describe the bug you experienced here.

What I expected to happen:
No moonwalk, Load the correct <Player.facing> parameter, no 3rd person view odd walking

What actually happened:
I can do moonwalk, get 0 for <Player.facing> when it is not, 3rd person view movements are screwed up.

Steps to reproduce:
1. Save a game with direction on the left or the back from north. ( Player.facing 1 or 2 )
2. Simple now quit the game and then load again.
3. Try type <Player.facing> construct when you first load the game.
4. Try switch to 3rd person view and press W button. Wow... wrong direction movements.

Since I can't use command in kolben game except to make one out in offline ( which I always deleted quite sometime )..... so troublesome so I used the alternative and it also produce the same result.

See the values on the top ^^ 1.570796 ( Technically it is not north so... <player.facing> =/= 0 )
2014-12-24_22.50.30.png
 

Fanta

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.

What I expected to happen:
No moonwalk, Load the correct <Player.facing> parameter, no 3rd person view odd walking

What actually happened:
I can do moonwalk, get 0 for <Player.facing> when it is not, 3rd person view movements are screwed up.

Steps to reproduce:
1. Save a game with direction on the left or the back from north. ( Player.facing 1 or 2 )
2. Simple now quit the game and then load again.
3. Try type <Player.facing> construct when you first load the game.
4. Try switch to 3rd person view and press W button. Wow... wrong direction movements.

Since I can't use command in kolben game except to make one out in offline ( which I always deleted quite sometime )..... so troublesome so I used the alternative and it also produce the same result.

See the values on the top ^^ 1.570796 ( Technically it is not north so... <player.facing> =/= 0 )
View attachment 7292
I can't confirm this, can you make a video of how to repro?
 
J

jianmingyong

Guest
Steps to reproduce:
Video will be shown in a few minutes.
 

Fanta

Content Developer
P3D Developer
Global Moderator
Steps to reproduce:
Video will be shown in a few minutes.
The camera system has been revamped for next version, the number in rad you see is the direction of the camera and will no longer affect <player.facing> which returns the direction the player's character is facing since they will no longer be tied together.
Please reconfirm all of this when the next version gets released.
 

Fanta

Content Developer
P3D Developer
Global Moderator
Can you confirm if this has been fixed in 0.53 or not?
 
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