J
jianmingyong
Guest
Describe the bug you experienced here.
What I expected to happen:
No moonwalk, Load the correct <Player.facing> parameter, no 3rd person view odd walking
What actually happened:
I can do moonwalk, get 0 for <Player.facing> when it is not, 3rd person view movements are screwed up.
Steps to reproduce:
1. Save a game with direction on the left or the back from north. ( Player.facing 1 or 2 )
2. Simple now quit the game and then load again.
3. Try type <Player.facing> construct when you first load the game.
4. Try switch to 3rd person view and press W button. Wow... wrong direction movements.
Since I can't use command in kolben game except to make one out in offline ( which I always deleted quite sometime )..... so troublesome so I used the alternative and it also produce the same result.
See the values on the top ^^ 1.570796 ( Technically it is not north so... <player.facing> =/= 0 )
What I expected to happen:
No moonwalk, Load the correct <Player.facing> parameter, no 3rd person view odd walking
What actually happened:
I can do moonwalk, get 0 for <Player.facing> when it is not, 3rd person view movements are screwed up.
Steps to reproduce:
1. Save a game with direction on the left or the back from north. ( Player.facing 1 or 2 )
2. Simple now quit the game and then load again.
3. Try type <Player.facing> construct when you first load the game.
4. Try switch to 3rd person view and press W button. Wow... wrong direction movements.
Since I can't use command in kolben game except to make one out in offline ( which I always deleted quite sometime )..... so troublesome so I used the alternative and it also produce the same result.
See the values on the top ^^ 1.570796 ( Technically it is not north so... <player.facing> =/= 0 )