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How Do You Choose To Customize Your Team?

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KallenSkye

Fisherman
Ok so i know many players besides myself customize their pokemon by messing with the code. So i'd like to know what kinds of stuff people like to do!

I customized my pokemon as follows:

Ultraball for all cause it looks so cool lol (i wanted to have them all appear to be in luxury balls but dont know the # for luxury ball)

My spinarek is of a serious nature while all my bird pokemon are hardy!

I edited my spinarek to have bite as it was able to learn that in one of the games....
I added hypnosis to my psyduck as once again its an attack it was able to learn in one of the games....

(anyone know if there's a way to make a pokemon shadow instead of shiney?)
 

Wart

Bug Catcher
Rattata 999 in all stats. I forgot what moves I gave it though. Anyway I only edited it for a Joey like play through as I thought it would be stupid fun XD
 

KallenSkye

Fisherman
and some of us like to play themed pokemon..... i catch my pokemon normally if i can..... and gain their skills normally if i can as well, but this game is still unfinished so thats not always possible
 

AlessaGarnish

Dragon Tamer
Contributor
I try to keep it at a reasonable level. I catch the pokemon I can catch, and if there are other pokemons I want in my party I simple add them and let them start off at level 5.
 

KallenSkye

Fisherman
ya thats what i did for my bird team... only one i couldnt catch yet was scarmory... he started at lvl 8

as for some of the skills its just skills they are sposed to learn but cant yet cause of current coding.....

as for changing the pokeball code thats only asthetics so i dont see how that realy effects anything....
 

xxaa

Trainer
ya thats what i did for my bird team... only one i couldnt catch yet was scarmory... he started at lvl 8

as for some of the skills its just skills they are sposed to learn but cant yet cause of current coding.....

as for changing the pokeball code thats only asthetics so i dont see how that realy effects anything....
How do you edit the data? Do you need a special program?
It's not like I am going to go mad with it, it's just that in any case I need to edit something, like one of my Pokemon missing a really important move and such.

Thanks :stop:
 
W

Whitney

Guest
ya thats what i did for my bird team... only one i couldnt catch yet was scarmory... he started at lvl 8

as for some of the skills its just skills they are sposed to learn but cant yet cause of current coding.....

as for changing the pokeball code thats only asthetics so i dont see how that realy effects anything....
How do you edit the data? Do you need a special program?
It's not like I am going to go mad with it, it's just that in any case I need to edit something, like one of my Pokemon missing a really important move and such.

Thanks :stop:
Exactly as Kallen says, it's Poke3D > Pokemon > Save > Your name/file name > Party

There's a line of code for each of your Pokemon in the Party.dat folder. Basically, you have the Pokemon's number based off the National Pokedex, then their amount of experience. Then their gender (0=male, 1=female, 2=genderless). Eggsteps I believe is how many steps they take to hatch in egg form. Pretty much skip this part. Item is I think what item they're holding based off ID, Nickname is self-explanatory; same for their Level. OT is your trainer number. Ability, Status and Nature are also self-explanatory, going off a number-ID system. All abilities ATM are bugged/not implemented so as of now it doesn't really matter. Status is obviously things like, burn, freeze, sleep etc. Most Nature types are bugged as well. Friendship is how much they like you. I think like, 75 is the norm. 0 is hatred, haha

For shiny, 0 is non-shiny, and 1 is shiny.

With attacks, they go off an ID-number based system. The first number is the ID of the attack, and the second two numbers is their PP numericals. The first PP is how much they have available currently, and the second is their max.

Stats work like this in order of the numbers: The first two work like PP, in that the first number is the current available HP and the second is the Pokemon's max HP. Then it's Attack > Defense > Special Atk. > Special Def. > Speed

An example of stats based on the code: {"Stats"[29,29,19,22,22,17,20]}

The rest after that I wouldn't touch.
 

xxaa

Trainer
ya thats what i did for my bird team... only one i couldnt catch yet was scarmory... he started at lvl 8

as for some of the skills its just skills they are sposed to learn but cant yet cause of current coding.....

as for changing the pokeball code thats only asthetics so i dont see how that realy effects anything....
How do you edit the data? Do you need a special program?
It's not like I am going to go mad with it, it's just that in any case I need to edit something, like one of my Pokemon missing a really important move and such.

Thanks :stop:
Exactly as Kallen says, it's Poke3D > Pokemon > Save > Your name/file name > Party

There's a line of code for each of your Pokemon in the Party.dat folder. Basically, you have the Pokemon's number based off the National Pokedex, then their amount of experience. Then their gender (0=male, 1=female, 2=genderless). Eggsteps I believe is how many steps they take to hatch in egg form. Pretty much skip this part. Item is I think what item they're holding based off ID, Nickname is self-explanatory; same for their Level. OT is your trainer number. Ability, Status and Nature are also self-explanatory, going off a number-ID system. All abilities ATM are bugged/not implemented so as of now it doesn't really matter. Status is obviously things like, burn, freeze, sleep etc. Most Nature types are bugged as well. Friendship is how much they like you. I think like, 75 is the norm. 0 is hatred, haha

For shiny, 0 is non-shiny, and 1 is shiny.

With attacks, they go off an ID-number based system. The first number is the ID of the attack, and the second two numbers is their PP numericals. The first PP is how much they have available currently, and the second is their max.

Stats work like this in order of the numbers: The first two work like PP, in that the first number is the current available HP and the second is the Pokemon's max HP. Then it's Attack > Defense > Special Atk. > Special Def. > Speed

An example of stats based on the code: {"Stats"[29,29,19,22,22,17,20]}

The rest after that I wouldn't touch.
I opened up my team's data after Kallen told me how, now I am EXTREMELY temped to make my Zubat shiny so I can have that pink Crobat I've alwasy wanted! I am not sure what I'll do now, haha.
Thanks for explaining the moves part :stop:

PS. Whitney is cute as hell.
 

Darkpatriot

Bug Catcher
I downloaded my Porygon off the net according to this modded Pokemon!
Thought I'd try burning him to a CD and see what happens.


Sorry for the huge images >.>
 
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