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Implemented Camera option.

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Crono5

Bug Catcher
I love the actual 1st and 3rd person option, but i get kinda lost if i don't increase FOV to 70 or more.
So i was thinking about pressing F5 for a third time, and making the camera go even more behind the character so you can get a wider view option, and without the crazy fov option which is still awesome if you have more than one monitor.
I know this is kind of a problem with caves, but it would be really cool.
 
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Whitney

Guest
I actually like this idea! I think the game was meant to be mostly in first-person, but I'd like to be able to zoom out too... like the official games, kinda. That way your Pokemon that's following you isn't blocking the screen :p
 

DracoHouston

Kolben Developer
Contributor
my preference would be to rewrite the 3rd person camera to be an orbiting camera. but i havent worked on that and i dont know if nilllzz has any immediate plans to polish it.

the 3rd person camera really bothers me, enough that sometimes i just go 1st person so i can look up and down properly
 

goth2191

Pokémon Ranger
I like the idea that the game have a clasic camera, but i actually like the current camera. looks pretty cool :D

2013-01-27_09.50.04.png2013-01-26_23.07.30.png

I use the fov in 90 ^_^
 

DracoHouston

Kolben Developer
Contributor
I like the idea that the game have a clasic camera, but i actually like the current camera. looks pretty cool :D
yeah i dont mind the 3rd person camera it just needs to be less awkward to use. a 3rd person camera that can look down at you is pretty much a top down view anyway
 

vanessanaire

Bug Catcher
All it really needs is to allow Page Up/Page Down to adjust the FOV in game as well as a third toggle that is a more-standard top-down camera view.
 

DracoHouston

Kolben Developer
Contributor
All it really needs is to allow Page Up/Page Down to adjust the FOV in game as well as a third toggle that is a more-standard top-down camera view.
thats such a stopgap though :x its not like orbit cams are hard, its simple 3d math.

in fact, i'm going to get one working now. i'm sick of the camera
 

DracoHouston

Kolben Developer
Contributor
lol a proper camera only took changing 2 lines of code

Seems good. Even with FOV on 100 it doesn't look good. So having this angle would make it look much better.
i get the feeling its the way it is because nils wanted it like that but i'm going to ask him about it.

only changes i made was factoring pitch into the camera position's transform math, then made it so scroll wheel changed the 3rd person offset distance

there's also a problem where billboards look silly if you do just that stuff, so i made the npcs change pitch based on a quarter of the camera's pitch, which made it so it was hard to see over the top of a billboard and see that its actually flat :) billwalls were made to use half the pitch. zoomed out looked over trees they dont look that flat but they arent uprooted looking either

whats missing from this implementation is clipping on the camera, so if you rotate it into the floor it auto zooms in to be above the floor still, same with roofs if you are zoomed too far out and look down

this feels great with diagonal movement too. makes me not care about getting free move ever
 
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Whitney

Guest
Oh wow. That definitely looks and feels better, just from seeing the screenshots haha
 

Ice god64

Starting Trainer
It's good to see I'm not the only person who has issues with the camera.

My main problem is that when in 3rd person mode, the pivot point of the camera is what moves, and not just the camera itself moving out. To be clear, I like the camera to be more zoomed out so I can pan it up and down to actually get a better view. The current system is honestly just first person with your player completely blocking everything in front of you.

Looking at the above posts though, I'm guessing I'm blowing hot air at this point. I look forward to seeing a better camera make it in-game!
 

DracoHouston

Kolben Developer
Contributor
It's good to see I'm not the only person who has issues with the camera.

My main problem is that when in 3rd person mode, the pivot point of the camera is what moves, and not just the camera itself moving out. To be clear, I like the camera to be more zoomed out so I can pan it up and down to actually get a better view. The current system is honestly just first person with your player completely blocking everything in front of you.

Looking at the above posts though, I'm guessing I'm blowing hot air at this point. I look forward to seeing a better camera make it in-game!
ya thats exactly how it worked. 3rd person cameras are just 1st person cameras at an offset with your character visible. in the current build it only takes 'yaw' into consideration when moving the camera. if you throw pitch in there too you get an orbiting camera.
 
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