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Duplicate [Indev 0.51.1] Bayleef/Bellsprout Egg Pickup Crash

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Not open for further replies.

Landarin

Starting Trainer
Went to pick up Chikorita egg from daycare man. Upon accepting/receiving egg, the game crashed. Incident occurred 3 times until I gave up.

What I expected to happen:
Receive egg, be happy about it.

What actually happened:
Game crashed.

Steps to reproduce:
1. Breed Bayleef (f) & Bellsprout (m)
2. Return to daycare man to receive egg
3. Do not receive egg. Receive crash log instead.

Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// FEZ II announced.
---------------------------------------------------------------------------------
A backup file was created here: 2014-12-12_01.14.40_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.51.1 (84)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (394263)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: route34\daycare\take_egg; Line: 7
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=routes\daycare.dat
UsedStrength=False
EntityCount=180
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 12/12/2014 1:14:40 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 15.98 Gigabyte
Available logical processors: 8
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4  
  Client  4.5.51641
  Full  4.5.51641
v4.0  
  Client  4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "AMD Radeon R7 200 Series"]
[CardRAM(s) : "1073741824"]
---------------------------------------------------------------------------------
Error information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
  at net.Pokemon3D.Game.Daycare.ProduceEgg(Int32 daycareID)
  at net.Pokemon3D.Game.ScriptCommander.DoDayCare(String subClass)
  at net.Pokemon3D.Game.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
  at net.Pokemon3D.Game.ScriptV2.DoCommand()
  at net.Pokemon3D.Game.ScriptV2.Update()
  at net.Pokemon3D.Game.Script.Update()
  at net.Pokemon3D.Game.ActionScript.Update()
  at net.Pokemon3D.Game.OverworldScreen.Update()
  at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
  at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at net.Pokemon3D.Game.Program.Main(String[] args)
 

Fanta

Content Developer
P3D Developer
Global Moderator
Went to pick up Chikorita egg from daycare man. Upon accepting/receiving egg, the game crashed. Incident occurred 3 times until I gave up.

What I expected to happen:
Receive egg, be happy about it.

What actually happened:
Game crashed.

Steps to reproduce:
1. Breed Bayleef (f) & Bellsprout (m)
2. Return to daycare man to receive egg
3. Do not receive egg. Receive crash log instead.

Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// FEZ II announced.
---------------------------------------------------------------------------------
A backup file was created here: 2014-12-12_01.14.40_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.51.1 (84)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (394263)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: route34\daycare\take_egg; Line: 7
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=routes\daycare.dat
UsedStrength=False
EntityCount=180
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 12/12/2014 1:14:40 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 15.98 Gigabyte
Available logical processors: 8
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.5.51641
  Full  4.5.51641
v4.0 
  Client  4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "AMD Radeon R7 200 Series"]
[CardRAM(s) : "1073741824"]
---------------------------------------------------------------------------------
Error information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
  at net.Pokemon3D.Game.Daycare.ProduceEgg(Int32 daycareID)
  at net.Pokemon3D.Game.ScriptCommander.DoDayCare(String subClass)
  at net.Pokemon3D.Game.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
  at net.Pokemon3D.Game.ScriptV2.DoCommand()
  at net.Pokemon3D.Game.ScriptV2.Update()
  at net.Pokemon3D.Game.Script.Update()
  at net.Pokemon3D.Game.ActionScript.Update()
  at net.Pokemon3D.Game.OverworldScreen.Update()
  at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
  at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at net.Pokemon3D.Game.Program.Main(String[] args)
I'm pretty sure it is known and fixed in next version, wait for it :p
 
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