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Solved Crash upon loading "Lost Silver" Gamemode

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Isaiah Owens

Starting Trainer
The entire launcher just crashed itself when i tried loading The Lost Silver Gamemode

What I expected to happen:
I expected it to Just load to Lost Silver Menu

What actually happened:
The Entire Thing crashed.
I even used the Resource Manager to put them on with ease.
(
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Snorlax just sat on your computer!

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No backup file could be created.

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Game information:

Pokémon 3D Indev version: 0.51.1 (84)
Content Packs: {Pokémon Universal 3D}
Active GameMode: Pokemon Universal 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

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Screen state for the current screen (MainMenuScreen)

MenuIndex=6
CurrentLevel=0
LevelChangeDelay=767

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System specifications:

Operating system: Microsoft Windows 7 Home Premium [6.1.7600.0]
Core architecture: 32 Bit
System time: 12/2/2014 9:04:50 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 1.94 Gigabyte
Available logical processors: 2

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.Net installation information:

v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51209
Full 4.5.51209
v4.0
Client 4.0.0.0

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Graphics Card information:

[CardName(s): "Mobile Intel(R) 4 Series Express Chipset Family; Mobile Intel(R) 4 Series Express Chipset Family"]
[CardRAM(s) : "805255168; "]

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Error information:

Message: Could not find a part of the path 'C:\Users\ADM\Documents\Pokemon3D\Pokemon\GameModes\Pokémon Universal 3D\Content\Data\Moves'.
InnerException: NOTHING
BaseException: Could not find a part of the path 'C:\Users\ADM\Documents\Pokemon3D\Pokemon\GameModes\Pokémon Universal 3D\Content\Data\Moves'.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib

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Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

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CallStack:

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileSystemEnumerableIterator`1.CommonInit()
at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
at System.IO.Directory.GetFiles(String path, String searchPattern)
at net.Pokemon3D.Game.BV2.GameModeAttackLoader.Load()
at net.Pokemon3D.Game.NewGameScreen..ctor()
at net.Pokemon3D.Game.MainMenuScreen.AcceptGameMode()
at net.Pokemon3D.Game.MainMenuScreen.UpdateNewGameMenu()
at net.Pokemon3D.Game.MainMenuScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)

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