Apologies for making so many demands for mod support, but here is an idea to speed up the progress of this game, and allow more comprehensive mods.
The maps and scripts are already .dat files in the game folder, and people have been able to make patches fixing mapping and scripting bugs, the advantages of having this for a big porting job like this should be obvious
But what about the pokemon and items?
People could try and fix things like ember not having an animation for hitting the target yet, or how there aren't any passives except overgrowth. The egg Mr Pokemon gives you could be added by someone who wants to fix the quest up, instead of relying on the save registry to store it. We could take on some of the busy work.
there are risks that people will edit the files but a simple consistency check on the .dat files would probably prevent coop games where 1 user has modded data (but if they all had the same mod that could be allowed too, at least until you figure out some way to manage mods while keeping the base game data pure). if the exe knew the md5 hashes of your data files as they where when shipped with that build it could make hashes of the files stored locally and compare them, to see if any are modded, and the game could inform the user they are using an unsupported mod (ie. don't pm nilllzz about problems with it
) and disable things like achievement systems etc where you don't want any potential cheating
For mods it could open up a bunch of possibilities, I don't know if I would take on a pokemon 3d total conversion mod project but I'd love to see it be possible, and someone might make something cool (which is more youtubes of your game for people to click and discover the game)
The maps and scripts are already .dat files in the game folder, and people have been able to make patches fixing mapping and scripting bugs, the advantages of having this for a big porting job like this should be obvious
People could try and fix things like ember not having an animation for hitting the target yet, or how there aren't any passives except overgrowth. The egg Mr Pokemon gives you could be added by someone who wants to fix the quest up, instead of relying on the save registry to store it. We could take on some of the busy work.
there are risks that people will edit the files but a simple consistency check on the .dat files would probably prevent coop games where 1 user has modded data (but if they all had the same mod that could be allowed too, at least until you figure out some way to manage mods while keeping the base game data pure). if the exe knew the md5 hashes of your data files as they where when shipped with that build it could make hashes of the files stored locally and compare them, to see if any are modded, and the game could inform the user they are using an unsupported mod (ie. don't pm nilllzz about problems with it
For mods it could open up a bunch of possibilities, I don't know if I would take on a pokemon 3d total conversion mod project but I'd love to see it be possible, and someone might make something cool (which is more youtubes of your game for people to click and discover the game)