Describe the bug you experienced here.
What I expected to happen:
The game data would save.
What actually happened:
The Game crashed as soon as I confirm saving.
Steps to reproduce:
1. Play online
2. Open menu
3. "Save"
4. "Yes"
What I expected to happen:
The game data would save.
What actually happened:
The Game crashed as soon as I confirm saving.
Steps to reproduce:
1. Play online
2. Open menu
3. "Save"
4. "Yes"
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// 1 ERROR
---------------------------------------------------------------------------------
A backup file was created here: 2014-10-25_11.01.30_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.51.1 (84)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (398879)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (SaveScreen)
Screen state not implemented for screen class: SaveScreen
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Core architecture: 64 Bit
System time: 25/10/2014 11:01:30
System language: Dutch (Belgium)(NLB) / Loaded game language: en
Decimal separator: ,
Available physical memory: 7,93 Gigabyte
Available logical processors: 8
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.0.30319
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "NVIDIA Quadro FX 880M"]
[CardRAM(s) : "1073741824"]
---------------------------------------------------------------------------------
Error information:
Message: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
InnerException: NOTHING
BaseException: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at net.Pokemon3D.Game.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
at net.Pokemon3D.Game.Player.SaveGame(Boolean IsAutosave)
at net.Pokemon3D.Game.SaveScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)