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Not a bug [Indev 0.51.1] Game Crashed Instead of Saved

Status
Not open for further replies.

arcarsenal

Starting Trainer
Describe the bug you experienced here.

What I expected to happen:
Save the game successfully.

What actually happened:
My internet connected was disconnected and I got a screen that said that I was disconnected from the Gamejolt server. When it reconnected the screen went away and I was back to my gameplay, but as soon as I clicked Save in the menu, the game crashed.

Steps to reproduce:
1. Save game
2. ???
3. no profit at all

Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Snorlax just sat on your computer!

---------------------------------------------------------------------------------

A backup file was created here: 2014-10-21_00.53.21_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.51.1 (84)
Content Packs: {Pokémon Models Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (391041)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
Core architecture: 64 Bit
System time: 10/21/2014 12:53:20 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 1.86 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4  
  Client  4.5.50938
  Full  4.5.50938
v4.0  
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "861855744"]

---------------------------------------------------------------------------------

Error information:

Message: User not logged in!
InnerException: NOTHING
BaseException: User not logged in!
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

  at net.Pokemon3D.Game.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
  at net.Pokemon3D.Game.Player.SaveGame(Boolean IsAutosave)
  at net.Pokemon3D.Game.SaveScreen.Update()
  at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
  at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------
I was using a Content Pack and even though the rules say don't post a bug if you're using a content pack I feel like the content pack didn't affect the likelihood of this bug arising. But I could be wrong. I dunno.
 

Fanta

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.

What I expected to happen:
Save the game successfully.

What actually happened:
My internet connected was disconnected and I got a screen that said that I was disconnected from the Gamejolt server. When it reconnected the screen went away and I was back to my gameplay, but as soon as I clicked Save in the menu, the game crashed.

Steps to reproduce:
1. Save game
2. ???
3. no profit at all

Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Snorlax just sat on your computer!

---------------------------------------------------------------------------------

A backup file was created here: 2014-10-21_00.53.21_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.51.1 (84)
Content Packs: {Pokémon Models Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (391041)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
Core architecture: 64 Bit
System time: 10/21/2014 12:53:20 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 1.86 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4 
  Client  4.5.50938
  Full  4.5.50938
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "861855744"]

---------------------------------------------------------------------------------

Error information:

Message: User not logged in!
InnerException: NOTHING
BaseException: User not logged in!
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

  at net.Pokemon3D.Game.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
  at net.Pokemon3D.Game.Player.SaveGame(Boolean IsAutosave)
  at net.Pokemon3D.Game.SaveScreen.Update()
  at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
  at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------
I was using a Content Pack and even though the rules say don't post a bug if you're using a content pack I feel like the content pack didn't affect the likelihood of this bug arising. But I could be wrong. I dunno.
Code:
Message: User not logged in!
InnerException: NOTHING
BaseException: User not logged in!
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon
You are not logged in to gamejolt (i.e you have lost connection to their servers)
Does this happen every time you save? or just that time? (try one more time before you reply here)
 
J

jianmingyong

Guest
Didn't he said that he actually reconnected back to server but the game still said he disconnected?
 

Fanta

Content Developer
P3D Developer
Global Moderator
Didn't he said that he actually reconnected back to server but the game still said he disconnected?
Well....the screen doesn't go away when you connect to the internet, you still have to connect back to gamejolt.
 

arcarsenal

Starting Trainer
What happened was, my internet connection totally dropped for a few minutes, which resulted in a "disconnected from the Gamejolt server" screen. When the internet came back, so did the game. There wasn't any notification that said "reconnected", it just returned to the game. I have been disconnected before and I got the same message and had no trouble saving when I reconnected and resumed the game.
 

arcarsenal

Starting Trainer
I may have forgot to mention that this only happened once and I can actually save now. Just game progress lost.
 
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