arcarsenal
Starting Trainer
Describe the bug you experienced here.
What I expected to happen:
Save the game successfully.
What actually happened:
My internet connected was disconnected and I got a screen that said that I was disconnected from the Gamejolt server. When it reconnected the screen went away and I was back to my gameplay, but as soon as I clicked Save in the menu, the game crashed.
Steps to reproduce:
1. Save game
2. ???
3. no profit at all
I was using a Content Pack and even though the rules say don't post a bug if you're using a content pack I feel like the content pack didn't affect the likelihood of this bug arising. But I could be wrong. I dunno.
What I expected to happen:
Save the game successfully.
What actually happened:
My internet connected was disconnected and I got a screen that said that I was disconnected from the Gamejolt server. When it reconnected the screen went away and I was back to my gameplay, but as soon as I clicked Save in the menu, the game crashed.
Steps to reproduce:
1. Save game
2. ???
3. no profit at all
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Snorlax just sat on your computer!
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A backup file was created here: 2014-10-21_00.53.21_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread
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Game information:
Pokémon 3D Indev version: 0.51.1 (84)
Content Packs: {Pokémon Models Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (391041)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (SaveScreen)
Screen state not implemented for screen class: SaveScreen
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System specifications:
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Core architecture: 64 Bit
System time: 10/21/2014 12:53:20 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 1.86 Gigabyte
Available logical processors: 2
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.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "861855744"]
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Error information:
Message: User not logged in!
InnerException: NOTHING
BaseException: User not logged in!
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at net.Pokemon3D.Game.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
at net.Pokemon3D.Game.Player.SaveGame(Boolean IsAutosave)
at net.Pokemon3D.Game.SaveScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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