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Duplicate after lv up and get new skill crash is there a way to down gread from 0.51 to 0.50.1

Status
Not open for further replies.

thermf5

Starting Trainer
Describe the bug you experienced here.

What I expected to happen:
for my guy to get to his new lv with out crashin and to not put the new move in the move pool

What actually happened:
crash

Steps to reproduce:
1. get in to a wilded encounter or traner battle
2. beat them then lv up
...

Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Wouldn't have happend with Swift.

---------------------------------------------------------------------------------

A backup file was created here: 2014-10-14_14.37.37_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.51 (83)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (BattleScreenV2)

BattleMode=Standard
IsTrainerBattle=False
IsPVPBattle=False
LoadedBattleMap=battle\routes\route34.dat
OwnPokemon={"Pokemon"[179]}{"Experience"[2117]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[15]}{"OT"[38997]}{"Ability"[9]}{"Status"[]}{"Nature"[0]}{"CatchLocation"[]}{"CatchTrainer"[rmf]}{"CatchBall"[5]}{"CatchMethod"[caught at]}{"Friendship"[91]}{"isShiny"[0]}{"Attack1"[33,35,35]}{"Attack2"[45,40,40]}{"Attack3"[84,30,26]}{"Attack4"[178,40,40]}{"HP"[33]}{"EVs"[0,1,2,0,2,6]}{"IVs"[7,0,19,11,16,19]}{"AdditionalData"[]}{"IDValue"[SLkL1oLO3bX]}
OppPokemon={"Pokemon"[96]}{"Experience"[1000]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[10]}{"OT"[00000]}{"Ability"[15]}{"Status"[FNT]}{"Nature"[24]}{"CatchLocation"[at unknown place]}{"CatchTrainer"[???]}{"CatchBall"[5]}{"CatchMethod"[somehow obtained]}{"Friendship"[70]}{"isShiny"[0]}{"Attack1"[1,25,25]}{"Attack2"[95,20,14]}{"Attack3"[93,25,24]}{"Attack4"[]}{"HP"[0]}{"EVs"[0,0,0,0,0,0]}{"IVs"[25,2,14,21,26,6]}{"AdditionalData"[]}{"IDValue"[UFgn5uCfVy2]}
Values=; CanCatch=True; CanRun=True; CanBlackout=True; CanReceiveEXP=True; RoamingBattle=False; CanUseItems=True; DiveBattle=False; TempPokeFile=; IsInverseBattle=False
IsRemoteBattle=False
IsHost=False
MenuVisible=False

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8 [6.2.9200.0]
Core architecture: 64 Bit
System time: 10/14/2014 2:37:37 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.2 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.50709
Full 4.5.50709
v4.0
Client 4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "AMD Radeon HD 8670D"]
[CardRAM(s) : "805306368"]

---------------------------------------------------------------------------------

Error information:

Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

at net.Pokemon3D.Game.EvolutionScreen.EvolvePokemon()
at net.Pokemon3D.Game.EvolutionScreen..ctor(Screen currentScreen, List`1 EvolvePokemonIndices, String EvolutionArg, EvolutionTrigger EvolutionTrigger, Boolean FromBattle)
at net.Pokemon3D.Game.BV2.BattleScreen.EndBattle(Boolean blackout)
at net.Pokemon3D.Game.BV2.EndBattleQueryObject.Update(BattleScreen BV2Screen)
at net.Pokemon3D.Game.BV2.BattleScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.

What I expected to happen:
for my guy to get to his new lv with out crashin and to not put the new move in the move pool

What actually happened:
crash

Steps to reproduce:
1. get in to a wilded encounter or traner battle
2. beat them then lv up
...

Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Wouldn't have happend with Swift.

---------------------------------------------------------------------------------

A backup file was created here: 2014-10-14_14.37.37_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.51 (83)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (BattleScreenV2)

BattleMode=Standard
IsTrainerBattle=False
IsPVPBattle=False
LoadedBattleMap=battle\routes\route34.dat
OwnPokemon={"Pokemon"[179]}{"Experience"[2117]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[15]}{"OT"[38997]}{"Ability"[9]}{"Status"[]}{"Nature"[0]}{"CatchLocation"[]}{"CatchTrainer"[rmf]}{"CatchBall"[5]}{"CatchMethod"[caught at]}{"Friendship"[91]}{"isShiny"[0]}{"Attack1"[33,35,35]}{"Attack2"[45,40,40]}{"Attack3"[84,30,26]}{"Attack4"[178,40,40]}{"HP"[33]}{"EVs"[0,1,2,0,2,6]}{"IVs"[7,0,19,11,16,19]}{"AdditionalData"[]}{"IDValue"[SLkL1oLO3bX]}
OppPokemon={"Pokemon"[96]}{"Experience"[1000]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[10]}{"OT"[00000]}{"Ability"[15]}{"Status"[FNT]}{"Nature"[24]}{"CatchLocation"[at unknown place]}{"CatchTrainer"[???]}{"CatchBall"[5]}{"CatchMethod"[somehow obtained]}{"Friendship"[70]}{"isShiny"[0]}{"Attack1"[1,25,25]}{"Attack2"[95,20,14]}{"Attack3"[93,25,24]}{"Attack4"[]}{"HP"[0]}{"EVs"[0,0,0,0,0,0]}{"IVs"[25,2,14,21,26,6]}{"AdditionalData"[]}{"IDValue"[UFgn5uCfVy2]}
Values=; CanCatch=True; CanRun=True; CanBlackout=True; CanReceiveEXP=True; RoamingBattle=False; CanUseItems=True; DiveBattle=False; TempPokeFile=; IsInverseBattle=False
IsRemoteBattle=False
IsHost=False
MenuVisible=False

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8 [6.2.9200.0]
Core architecture: 64 Bit
System time: 10/14/2014 2:37:37 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.2 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.50709
Full 4.5.50709
v4.0
Client 4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "AMD Radeon HD 8670D"]
[CardRAM(s) : "805306368"]

---------------------------------------------------------------------------------

Error information:

Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

at net.Pokemon3D.Game.EvolutionScreen.EvolvePokemon()
at net.Pokemon3D.Game.EvolutionScreen..ctor(Screen currentScreen, List`1 EvolvePokemonIndices, String EvolutionArg, EvolutionTrigger EvolutionTrigger, Boolean FromBattle)
at net.Pokemon3D.Game.BV2.BattleScreen.EndBattle(Boolean blackout)
at net.Pokemon3D.Game.BV2.EndBattleQueryObject.Update(BattleScreen BV2Screen)
at net.Pokemon3D.Game.BV2.BattleScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
This is a known bug, and a duplicate thread. The original thread can be found here. Until the next version arrives, I would suggest not evolving anything.
 
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