• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Crash [Indev 0.50.1] Strange Crash

veeravivek

Gym Leader
Describe the bug you experienced here.

What I expected to happen:
...game crashed

What actually happened:
...

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
 

Attachments

Tornado9797

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.

What I expected to happen:
...game crashed

What actually happened:
...

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
Code module replicated below:
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// Kernel PANIC

---------------------------------------------------------------------------------

A backup file was created here: 2014-10-12_19.38.37_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.50.1 (82)
Content Packs: {Anime Cries,Pokémon Models Pack,Kira_Pro_Grafik_HD}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (317386)
Playing on Servers: TRUE (Pokemon World/212.12.206.128:15124)
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: center_script; Line: 28
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=indigo\inside.dat
UsedStrength=False
EntityCount=1769

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
Core architecture: 32 Bit
System time: 12-10-2014 19:38:37
System language: English (India)(ENN) / Loaded game language: en
Decimal separator: .
Available physical memory: 1.96 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4  
  Client  4.5.50709
  Full  4.5.50709
v4.0  
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) G41 Express Chipset"]
[CardRAM(s) : "818681856"]

---------------------------------------------------------------------------------

Error information:

Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack: 

   at net.Pokemon3D.Game.ScriptCommander.DoNPC(String subClass)
   at net.Pokemon3D.Game.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
   at net.Pokemon3D.Game.ScriptV2.DoCommand()
   at net.Pokemon3D.Game.ScriptV2.Update()
   at net.Pokemon3D.Game.Script.Update()
   at net.Pokemon3D.Game.ActionScript.Update()
   at net.Pokemon3D.Game.OverworldScreen.Update()
   at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
What were you doing before you crashed? I'm afraid this log doesn't say too much.
Perhaps one of the Content Packs you have enabled caused the crash? Or maybe the fact that you were on a server? I would try whatever you did again, just Locally, and without Content Packs.
 

Fanta

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.

What I expected to happen:
...game crashed

What actually happened:
...

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
Without more information, we could not possibly help you.
 
Top