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how do you sucessfully make a TM item with custom items

nilllzz

Original Developer
Administrator
P3D Developer
its not the command; its the code running OFF AN ITEM..... thats why this post is called 'how do you sucessfully make a TM item'

nope, just shows infinate dialogue boxes
Did you try anything other than that script or did you try that script and then post this thread?
 

Scruffy3Janitor

Pokémon Ranger
Did you try anything other than that script or did you try that script and then post this thread?
i tried the script, and referenced to it from my items code; i even moved the script over to the actual games files to see if it were another bugged link, and still no. all it does is show infinate text boxes when i use the item
even if i leave it blank it does this
 
J

jianmingyong

Guest
It is because custom move cannot be linked into the teach move screen.

How about try adjusting the numbers to see if it actually works by teaching a move that exist in normal game.
 

Scruffy3Janitor

Pokémon Ranger
It is because custom move cannot be linked into the teach move screen.

How about try adjusting the numbers to see if it actually works by teaching a move that exist in normal game.
ONCE AGAIN it is not the code i mean; its a perfectly fine code, but it ISNT WORKING RIGHT WITH ITEMS..... I T E M S
 

nilllzz

Original Developer
Administrator
P3D Developer
Just try this script and try if it runs:
Code:
version=2
@text.show(test)
:end
 

nilllzz

Original Developer
Administrator
P3D Developer
nope; nillzz, can you tell me how the item codes are supposed to be formed; i believe it might be throwing an error and cant read it properly for some reason
"nope" means same result?
And I don't know what you mean by "Item codes".
 

Scruffy3Janitor

Pokémon Ranger
"nope" means same result?
And I don't know what you mean by "Item codes".
let me explain this in a VERY detailed way

there is a folder called content in the game, then the folder data, then a file called items.dat. THATS what im talking about; what KIND of code do you reference to items, and nope means the same result
 
J

jianmingyong

Guest
Isn't it...
{Id|Name|Price|ItemType|CatchMultiplier|SortValue|Description|TextureRectangle|TextureSource|ScriptBinding|CanBeUsed,CanBeTraded,CanBeHold,isBall}

How about show us the item "code" for us to see what you are adding.
 

Scruffy3Janitor

Pokémon Ranger
Isn't it...
{Id|Name|Price|ItemType|CatchMultiplier|SortValue|Description|TextureRectangle|TextureSource|ScriptBinding|CanBeUsed,CanBeTraded,CanBeHold,isBall}

How about show us the item "code" for us to see what you are adding.
{1002|TM 171|1000|Machines|1|5|Teaches the move Boil.|0,0,24,24|Textures\Items\WaterTM|Items\Machines\Boil|1,1,0,0}
ScriptBinding is what i mean, isnt that oubvious seeing as to how the ONLY thing that can link off to a code is ScriptBinding in there
 

nilllzz

Original Developer
Administrator
P3D Developer
{1002|TM 171|1000|Machines|1|5|Teaches the move Boil.|0,0,24,24|Textures\Items\WaterTM|Items\Machines\Boil|1,1,0,0}
ScriptBinding is what i mean, isnt that oubvious seeing as to how the ONLY thing that can link off to a code is ScriptBinding in there
To answer your question: No, it's not obvious. That's why we asked. Self-explanatory.
And can you open the log (F3 + L) in the game and maybe take a screenshot to see what it says once you open the script?
 

Scruffy3Janitor

Pokémon Ranger
To answer your question: No, it's not obvious. That's why we asked. Self-explanatory.
And can you open the log (F3 + L) in the game and maybe take a screenshot to see what it says once you open the script?
sorry was at thanksgiving meal; will do that now when my game finishes updating
 

Scruffy3Janitor

Pokémon Ranger
To answer your question: No, it's not obvious. That's why we asked. Self-explanatory.
And can you open the log (F3 + L) in the game and maybe take a screenshot to see what it says once you open the script?
so, when i did that all it did was show 6 text boxes, then auto end the textboxes. i have a simpler idea; can you please tell me how you would set up the script for if it were one of the other tms, that way i can see how it is done and know how to do it.
 

Scruffy3Janitor

Pokémon Ranger
so, when i did that all it did was show 6 text boxes, then auto end the textboxes. i have a simpler idea; can you please tell me how you would set up the script for if it were one of the other tms, that way i can see how it is done and know how to do it.
Solved, i was using the wrong program and it screwed with the code, i got it now
 
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