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Fixed [Indev 0.50.1] Newly Hatched Naming Crash

Werxin

Starting Trainer
The bug occurred when my egg hatched, and it was asking if I wanted to rename it, as I clicked the button, the game crashed.

What I expected to happen:
To be able to change the name


What actually happened:

I clicked the "yes" button according to renaming a newly hatched egg.
Steps to reproduce:
1. Hatch an egg
2. Click "yes" for renaming the pokemon.

(Add a crash log here if available and enclose it in the code tag with this button: I thought it would be better with a link: http://pastebin.com/BPTj2aVU
 

Fanta

Content Developer
P3D Developer
Global Moderator
The bug occurred when my egg hatched, and it was asking if I wanted to rename it, as I clicked the button, the game crashed.

What I expected to happen:
To be able to change the name


What actually happened:

I clicked the "yes" button according to renaming a newly hatched egg.
Steps to reproduce:
1. Hatch an egg
2. Click "yes" for renaming the pokemon.

(Add a crash log here if available and enclose it in the code tag with this button: I thought it would be better with a link: http://pastebin.com/BPTj2aVU
Post the crash log? neverrmind

Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// At least it's not a Blue Screen.

---------------------------------------------------------------------------------

A backup file was created here: 2014-10-02_10.56.21_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.50.1 (82)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (383066)
Playing on Servers: TRUE (P3D Server/109.189.99.253:15124)
Game Environment: HatchEggScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (HatchEggScreen)

Screen state not implemented for screen class: HatchEggScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8 [6.2.9200.0]
Core architecture: 64 Bit
System time: 02.10.2014 10:56:21
System language: Norwegian, Bokmål (Norway)(NOR) / Loaded game language: en
Decimal separator: ,
Available physical memory: 15,88 Gigabyte
Available logical processors: 8

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.5.50709
  Full  4.5.50709
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GTX 770M; Intel(R) HD Graphics 4600"]
[CardRAM(s) : "3221225472; 2181038080"]

---------------------------------------------------------------------------------

Error information:

Message: Unable to cast object of type 'net.Pokemon3D.Game.HatchEggScreen' to type 'net.Pokemon3D.Game.OverworldScreen'.
InnerException: NOTHING
BaseException: Unable to cast object of type 'net.Pokemon3D.Game.HatchEggScreen' to type 'net.Pokemon3D.Game.OverworldScreen'.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   ved net.Pokemon3D.Game.CutDownTree.ResultFunction(Int32 Result)
   ved net.Pokemon3D.Game.ChooseBox.HandleResult()
   ved net.Pokemon3D.Game.ChooseBox.Update(Boolean RaiseClickEvent)
   ved net.Pokemon3D.Game.ChooseBox.Update()
   ved net.Pokemon3D.Game.HatchEggScreen.Update()
   ved net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   ved net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   ved Microsoft.Xna.Framework.Game.Tick()
   ved Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   ved Microsoft.Xna.Framework.GameHost.OnIdle()
   ved Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   ved Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   ved System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   ved System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   ved System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   ved System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   ved System.Windows.Forms.Application.Run(Form mainForm)
   ved Microsoft.Xna.Framework.WindowsGameHost.Run()
   ved Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   ved Microsoft.Xna.Framework.Game.Run()
   ved net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

nilllzz

Original Developer
Administrator
P3D Developer
Fixed in next version - this shouldn't happen repeatedly.
 
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