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Crash [Indev 0.50.1] Continue from AFK Crash

Describe the bug you experienced here (This is only for bugs with the launcher or server software. Report bugs with the game in the main bugs forum here)

What I expected to happen:
I was afk and have pushed on continue

What actually happened:
back to crash log

Steps to reproduce:
1. nothing
2. push Continue

(Add a crash log here if available and enclose it in the code tag with this button:
)
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// FEZ II announced.

---------------------------------------------------------------------------------

A backup file was created here: 2014-10-02_00.52.16_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.50.1 (82)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (377078)
Playing on Servers: TRUE (PS Pokemon Games/pokemon.platinsecurity.de:15124)
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=azalea.dat
UsedStrength=False
EntityCount=1101

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft® Windows Vista™ Home Premium  [6.0.6002.131072]
Core architecture: 32 Bit
System time: 02.10.2014 00:52:16
System language: German (Germany)(DEU) / Loaded game language: de
Decimal separator: ,
Available physical memory: 2,93 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4016  SP2
v3.5  3.5.30729.01  SP1
v4 
  Client  4.5.51209
  Full  4.5.51209
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Mobile Intel(R) 4 Series Express Chipset Family; Mobile Intel(R) 4 Series Express Chipset Family"]
[CardRAM(s) : "1372010496; "]

---------------------------------------------------------------------------------

Error information:

Message: Der Index war außerhalb des Arraybereichs.
InnerException: NOTHING
BaseException: Der Index war außerhalb des Arraybereichs.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   bei net.Pokemon3D.Game.SkyDome.SetLastColor()
   bei net.Pokemon3D.Game.SkyDome.Update()
   bei net.Pokemon3D.Game.OverworldScreen.Update()
   bei net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   bei net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   bei Microsoft.Xna.Framework.Game.Tick()
   bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   bei Microsoft.Xna.Framework.GameHost.OnIdle()
   bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.Run(Form mainForm)
   bei Microsoft.Xna.Framework.WindowsGameHost.Run()
   bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   bei Microsoft.Xna.Framework.Game.Run()
   bei net.Pokemon3D.Game.Program.Main(String[] args)

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You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 
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