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Fixed [Indev 0.50.1] No Headbutt Pokémon in Azalea Town

BlazeswordZ29

Starting Trainer
What I expected to happen:
Being able to headbutt the trees in Azalea Town

What actually happened:
I wasn't :(

Steps to reproduce:
1. Attempt to headbutt the trees
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
What I expected to happen:
Being able to headbutt the trees in Azalea Town

What actually happened:
I wasn't :(

Steps to reproduce:
1. Attempt to headbutt the trees
Does one of your Pokémon in your party know headbutt?
Are you only attempting to headbutt the small trees?
 

Fanta

Content Developer
P3D Developer
Global Moderator
Does one of your Pokémon in your party know headbutt?
Are you only attempting to headbutt the small trees?
So....I checked the data files, and yes, there are no Pokemon in azalea town. Not sure if intended (probably not.)
 
J

jianmingyong

Guest
So....I checked the data files, and yes, there are no Pokemon in azalea town. Not sure if intended (probably not.)
Apparently.. there isn't a headbutt tree... or let say they are just a normal tree.
Code:
bushes:
{"EntityField"{ENT[{"SeasonTexture"{str[PlantColoring]}}{"Size"{intArr[4,1]}}{"EntityID"{str[WallBill]}}{"Position"{sngArr[6,-0.2,2]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[16,32,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"SeasonTexture"{str[PlantColoring]}}{"Size"{intArr[4,1]}}{"EntityID"{str[WallBill]}}{"Position"{sngArr[24,-0.2,13]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[16,32,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"SeasonTexture"{str[PlantColoring]}}{"Size"{intArr[6,1]}}{"EntityID"{str[WallBill]}}{"Position"{sngArr[28,-0.2,6]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[16,32,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"SeasonTexture"{str[PlantColoring]}}{"Size"{intArr[6,2]}}{"EntityID"{str[WallBill]}}{"Position"{sngArr[34,-0.2,14]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[16,32,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
I dig up a code for the headbutt tree and it seem to be just a WallBill. So I guess it is intended that it is not a headbutt-able tree.
 

Fanta

Content Developer
P3D Developer
Global Moderator
Apparently.. there isn't a headbutt tree... or let say they are just a normal tree.
Code:
bushes:
{"EntityField"{ENT[{"SeasonTexture"{str[PlantColoring]}}{"Size"{intArr[4,1]}}{"EntityID"{str[WallBill]}}{"Position"{sngArr[6,-0.2,2]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[16,32,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"SeasonTexture"{str[PlantColoring]}}{"Size"{intArr[4,1]}}{"EntityID"{str[WallBill]}}{"Position"{sngArr[24,-0.2,13]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[16,32,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"SeasonTexture"{str[PlantColoring]}}{"Size"{intArr[6,1]}}{"EntityID"{str[WallBill]}}{"Position"{sngArr[28,-0.2,6]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[16,32,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"SeasonTexture"{str[PlantColoring]}}{"Size"{intArr[6,2]}}{"EntityID"{str[WallBill]}}{"Position"{sngArr[34,-0.2,14]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[16,32,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
I dig up a code for the headbutt tree and it seem to be just a WallBill. So I guess it is intended that it is not a headbutt-able tree.
Maybe someone got lazy and didn't bother with it :rolleyes:
 

Duck Tard

Gym Leader
what about route 26?
the wiki said riolu is catchable on route 26 via headbutt, but there are no headbutt-tree.
am i missing something?
 
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