• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

My Personal Feedback

Status
Not open for further replies.

SACooper95

Pokémon Ranger
Contributor
I have been with other groups when it comes to perfecting a game remake (Sonic 3 HD for example) and there are a few thing I would like to go over. Instead of making an individual thread for everything, I'll just make one right here for minor Detail.

First: This is just a minor thing but when you go into a pokemon battle, instead of it saying "Hoothoot[opt.] uses tackle". Make it say "The Wild Hoothoot uses tackle" or "The Foe's Hoothoot uses tackle". Any programmer's code is a real eye duller for the average player.

Secondly: When I was in tall grass I spun indefinitely and notice that no wild pokemon were appearing. You can stay stationary and spin and a wild pokemon will appear just like in the original.

Thirdly: Now I'm sure you already know this, but just to make sure. When I went to throw a pokeball, it shook four times... Now I know that's a prick thing for me to say but the reason why I point that out is because there is a very sophicated equation that goes into catching a wild pokemon. The pokemon is actually determined if it will break free or not before it actually shakes. Now Generation V's equations is far too complicated for me to comprehend, however, If you are to use an equation, I'd recommend Generations III/ IV (Gen 3 and 4 use the same equation).

with out hurting the pokemon the equation is 1/3 x rate
After Damage it's CR= ((3 x MaxHP - 2 x CurrentHP) x Original Catch rate of Pokemon x Bonus Ball /3 x MaxHP) x Bonus Status (Bonus status: SLP/FRZ: 2 PAR/ PSN/ BRN x 1.5

Err... confused? Just look it up here lol : http://bulbapedia.bulbagarden.net/wiki/Catch_rate

Fourthly: There is no fouth

Fifthly: This is just an art thing... But There's No Moon!!! :( If you do add a moon, just as humor i recommend making the moon a giant Lunatone* and change the Sun to a Solrock lol

Sixthly: I'm sure somebody's fixing the loop errors in the music ;) I wont point that out, but really the music fading out and repeating is a big pet peeve of mine. It's an easy fix though.

FINALLY!!!: While in battle, the player can move the camera around at will. What I though at first was a minor error could actually be a good idea to add hidden items on the ground. If a player is aimlessly messing with the camera during battle and happens to come across a rare candy or a simple lemonade, that would be a cool eye candy.

This is a really great game and I can't wait (by the speed of this project) to see it compleated and a full MMO game a few years from now! I will point out any more minor details as I stumble upon them.
 

DracoHouston

Kolben Developer
Contributor
i like keeping it as [Opp.] because it's nice and neat but that first suggestion is easily done. i dont make those kinds of calls though

the turning in place to catch pokemon thing can't work in this because of free look, it could check every time you turn 90 degrees but turning and moving aren't 1 command in this so you'd be upping the chance of encounters if you turn :\

pokeballs shake 3 times in the originals but they can fail after the 3rd shake. i havent looked at that part of the code too deeply but if the 4th shake in this is that final resist check then it doesn't change a thing

i want there to be a moon and sun in the skybox, so people can look up at the sky and use it to get their bearings (morning would have sun in the east, afternoon the sun is in the west etc) but neither of us have done it yet. i've gotta ask nilllzz about it. someone suggested a compass which got me thinking about it

yes, the music files loop badly atm. sorry. we'll get around to that

the battles occur on a battle map, which is kinda themed like the map you are on but set up as a background for your fight. we can't let you look for secrets there, because there are none to see inside the battle map.

oh, and this isn't an MMO and won't be. that comes from nilllzz himself. it helps if you think of it more like diablo where its a single player game you can coop with a few friends. this doesnt mean we won't try and deliver some online services ingame like friends lists and so on. but no backend for such things exist. don't hold your breath, basically
 
Status
Not open for further replies.
Top