I have been with other groups when it comes to perfecting a game remake (Sonic 3 HD for example) and there are a few thing I would like to go over. Instead of making an individual thread for everything, I'll just make one right here for minor Detail.
First: This is just a minor thing but when you go into a pokemon battle, instead of it saying "Hoothoot[opt.] uses tackle". Make it say "The Wild Hoothoot uses tackle" or "The Foe's Hoothoot uses tackle". Any programmer's code is a real eye duller for the average player.
Secondly: When I was in tall grass I spun indefinitely and notice that no wild pokemon were appearing. You can stay stationary and spin and a wild pokemon will appear just like in the original.
Thirdly: Now I'm sure you already know this, but just to make sure. When I went to throw a pokeball, it shook four times... Now I know that's a prick thing for me to say but the reason why I point that out is because there is a very sophicated equation that goes into catching a wild pokemon. The pokemon is actually determined if it will break free or not before it actually shakes. Now Generation V's equations is far too complicated for me to comprehend, however, If you are to use an equation, I'd recommend Generations III/ IV (Gen 3 and 4 use the same equation).
with out hurting the pokemon the equation is 1/3 x rate
After Damage it's CR= ((3 x MaxHP - 2 x CurrentHP) x Original Catch rate of Pokemon x Bonus Ball /3 x MaxHP) x Bonus Status (Bonus status: SLP/FRZ: 2 PAR/ PSN/ BRN x 1.5
Err... confused? Just look it up here lol : http://bulbapedia.bulbagarden.net/wiki/Catch_rate
Fourthly: There is no fouth
Fifthly: This is just an art thing... But There's No Moon!!!
If you do add a moon, just as humor i recommend making the moon a giant Lunatone* and change the Sun to a Solrock lol
Sixthly: I'm sure somebody's fixing the loop errors in the music
I wont point that out, but really the music fading out and repeating is a big pet peeve of mine. It's an easy fix though.
FINALLY!!!: While in battle, the player can move the camera around at will. What I though at first was a minor error could actually be a good idea to add hidden items on the ground. If a player is aimlessly messing with the camera during battle and happens to come across a rare candy or a simple lemonade, that would be a cool eye candy.
This is a really great game and I can't wait (by the speed of this project) to see it compleated and a full MMO game a few years from now! I will point out any more minor details as I stumble upon them.
First: This is just a minor thing but when you go into a pokemon battle, instead of it saying "Hoothoot[opt.] uses tackle". Make it say "The Wild Hoothoot uses tackle" or "The Foe's Hoothoot uses tackle". Any programmer's code is a real eye duller for the average player.
Secondly: When I was in tall grass I spun indefinitely and notice that no wild pokemon were appearing. You can stay stationary and spin and a wild pokemon will appear just like in the original.
Thirdly: Now I'm sure you already know this, but just to make sure. When I went to throw a pokeball, it shook four times... Now I know that's a prick thing for me to say but the reason why I point that out is because there is a very sophicated equation that goes into catching a wild pokemon. The pokemon is actually determined if it will break free or not before it actually shakes. Now Generation V's equations is far too complicated for me to comprehend, however, If you are to use an equation, I'd recommend Generations III/ IV (Gen 3 and 4 use the same equation).
with out hurting the pokemon the equation is 1/3 x rate
After Damage it's CR= ((3 x MaxHP - 2 x CurrentHP) x Original Catch rate of Pokemon x Bonus Ball /3 x MaxHP) x Bonus Status (Bonus status: SLP/FRZ: 2 PAR/ PSN/ BRN x 1.5
Err... confused? Just look it up here lol : http://bulbapedia.bulbagarden.net/wiki/Catch_rate
Fourthly: There is no fouth
Fifthly: This is just an art thing... But There's No Moon!!!
Sixthly: I'm sure somebody's fixing the loop errors in the music
FINALLY!!!: While in battle, the player can move the camera around at will. What I though at first was a minor error could actually be a good idea to add hidden items on the ground. If a player is aimlessly messing with the camera during battle and happens to come across a rare candy or a simple lemonade, that would be a cool eye candy.
This is a really great game and I can't wait (by the speed of this project) to see it compleated and a full MMO game a few years from now! I will point out any more minor details as I stumble upon them.