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Solved [Indev 0.50.1] New Move System Logs Too Much

Fanta

Content Developer
P3D Developer
Global Moderator
Every time I open the PC Storage System the game hangs for a few seconds and looks like it is about to stop responding.
everytime I open it, this shows up in my log.dat:
Same thing happens when breeding (but that's bearable) and when I catch a Pokemon and it get sent to the PC.
Code:
Message (10:00:56): AttackV2.vb: The move with the ID 475 defaults to Pound to prevent a game crash.
Message (10:00:56): AttackV2.vb: The move with the ID 533 defaults to Pound to prevent a game crash.
Message (10:01:13): AttackV2.vb: The move with the ID 286 defaults to Pound to prevent a game crash.
Message (10:01:13): AttackV2.vb: The move with the ID 382 defaults to Pound to prevent a game crash.
Message (10:01:13): AttackV2.vb: The move with the ID 380 defaults to Pound to prevent a game crash.
Message (10:01:13): AttackV2.vb: The move with the ID 514 defaults to Pound to prevent a game crash.
Message (10:01:13): AttackV2.vb: The move with the ID 388 defaults to Pound to prevent a game crash.
Message (10:01:13): AttackV2.vb: The move with the ID 388 defaults to Pound to prevent a game crash.
Message (10:01:14): AttackV2.vb: The move with the ID 388 defaults to Pound to prevent a game crash.
.
(and about a million more between :P)  
.
Message (10:01:28): AttackV2.vb: The move with the ID 433 defaults to Pound to prevent a game crash.
Message (10:01:28): AttackV2.vb: The move with the ID 393 defaults to Pound to prevent a game crash.
Message (10:01:28): AttackV2.vb: The move with the ID 516 defaults to Pound to prevent a game crash.
Message (10:01:28): AttackV2.vb: The move with the ID 476 defaults to Pound to prevent a game crash.
Message (10:01:28): AttackV2.vb: The move with the ID 476 defaults to Pound to prevent a game crash.
Message (10:01:28): AttackV2.vb: The move with the ID 286 defaults to Pound to prevent a game crash.
Then the Storage system opens after that.
I couldn't post every thing that happens between the 13 sec mark and the 28 sec mark, cause that apparently exceeded the 30000 character limit by at least 5000%. ;)
 

Darkfire

Administrator
Administrator
P3D Developer
well thus are all moves that arent properly implemented yet
we will work on them soon
 

nilllzz

Original Developer
Administrator
P3D Developer
I removed the log output for this. It's not a bug though, since this worked as intended.
 
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