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Pokémon 3D Resource Manager [Deleted]

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J

jianmingyong

Guest
You will be expecting another update in near future :p

There are some bugs that I didn't fix in the current version.
1. Rounding off issue.
2. Returning funny letters for "é" when extracting rar archive.

For the released version download here or through update, it will contain limited features :p
Haha I added some more function which is only available to myself.
 
Last edited by a moderator:
J

jianmingyong

Guest
There will be a new design soon :p I finally found some more useful components that I learn how to use it.
 
J

jianmingyong

Guest

Update coming away :p Lol... This application does not steal any data from Pokémon 3D website and all is handle through my own database.

Indeed the next update fixes the old bugs and this time, I removed two forms.
Now the application is much cleaner.
It support more content such as my gamemode ( using content pack and gamemode folder ) and Localization files.
The Database have been revamped as now I added md5 checksums just in case the download goes haywire and attempt to extract.

There will be less update after this.
 
J

jianmingyong

Guest
The new data base is still updating.
There will be a little fix on the listing of the resource available. It is too slow :p

Of course I am still making new feature which will require a secret key from me. It will enable the full feature if the key is valid.
 
J

jianmingyong

Guest
Sorry for the random crashes the program is giving... I have fixed them apparently because of the old "bug catcher" code I added simply detect error wrongly.
They will not appear or simply wouldn't crash anymore due to that.

I have removed that entirely for normal users so it will not interfere anymore and possibly increase the loading speed.
 
J

jianmingyong

Guest
jianmingyong updated Pokémon 3D Resource Manager with a new update entry:

Pokémon 3D Resource Manager v0.52.0.4 Update

* Secret Function Updated and fully working *
- Added some minor fix in the random detection of the error log ( Now it will not disturb you )

Probably there will be another update to add a little more function for certain users.

* If you cannot update using the original Resource Manager updater for any reason, please consider download from here to get the latest quick fix.
Read the rest of this update entry...
 
J

jianmingyong

Guest
Sorry for the update, it seem to me that I have screwed up the entire tab page that cause some naming error.
In that case, I also accidentally leak out certain things that are not supposed to be for public release as well... Dam Patching it real quick soon.

The Main tab will be removed anyway sorry :p That is for my own use only.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
I got this error when I tried to download your HeatGold/SoulSilver Music Pack from the Resource Manager:
Code:
Pokémon 3D Resource Manager Crash Log v0.52.0.5
--------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1[6.2.9200.0]
Core architecture: 64 Bit
System time: 12/22/2014 12:26:34 PM
System language: English (United States)
Physical memory: 3.98 GB / 7.2 GB
Logical processors: 4

--------------------------------------------------

Error information:

Message: Unable to connect to the remote server
HelpLink:

--------------------------------------------------

CallStack: 
   at System.Net.HttpWebRequest.GetResponse()
   at Pokémon3D.Main.BackgroundWorker1_DoWork(Object sender, DoWorkEventArgs e) in C:\Users\Xiong\Documents\Visual Studio 2013\Projects\Pokémon 3D Resource Manager\Pokémon 3D Resource Manager\Main.vb:line 851

--------------------------------------------------

You should report this error if it is reproduceable or you could not solve it by yourself.

Go to: http://pokemon3d.net/forum/threads/8234/ to report this crash there.
Alternatively, if you have a GitHub account, you may report this crash at https://github.com/jianmingyong/Pokemon-3D-Resource-Manager/issues/new/
 
J

jianmingyong

Guest
I got this error when I tried to download your HeatGold/SoulSilver Music Pack from the Resource Manager:
Code:
Pokémon 3D Resource Manager Crash Log v0.52.0.5
--------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1[6.2.9200.0]
Core architecture: 64 Bit
System time: 12/22/2014 12:26:34 PM
System language: English (United States)
Physical memory: 3.98 GB / 7.2 GB
Logical processors: 4

--------------------------------------------------

Error information:

Message: Unable to connect to the remote server
HelpLink:

--------------------------------------------------

CallStack:
   at System.Net.HttpWebRequest.GetResponse()
   at Pokémon3D.Main.BackgroundWorker1_DoWork(Object sender, DoWorkEventArgs e) in C:\Users\Xiong\Documents\Visual Studio 2013\Projects\Pokémon 3D Resource Manager\Pokémon 3D Resource Manager\Main.vb:line 851

--------------------------------------------------

You should report this error if it is reproduceable or you could not solve it by yourself.

Go to: http://pokemon3d.net/forum/threads/8234/ to report this crash there.
Alternatively, if you have a GitHub account, you may report this crash at https://github.com/jianmingyong/Pokemon-3D-Resource-Manager/issues/new/
Hmm I think it will be fixed after a while. The download url seem to be not functioning at that point of time when you tried to download it.
 

SViper

Active Member
That's goes after I show Pokemon 3D launcher directory.
Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at Pokémon3D.Functions.GetSplit(String fullString, Int32 valueIndex, String seperator) in C:\Users\Xiong\Documents\Visual Studio 2013\Projects\Pokémon 3D Resource Manager\Pokémon 3D Resource Manager\Function\Function.vb:line 63
   at Pokémon3D.Main.Setting(Boolean GetOriginalSettingFromFile, Boolean UpdateSetting, Boolean SaveSetting) in C:\Users\Xiong\Documents\Visual Studio 2013\Projects\Pokémon 3D Resource Manager\Pokémon 3D Resource Manager\Main.vb:line 205
   at Pokémon3D.Main.Main_Load(Object sender, EventArgs e) in C:\Users\Xiong\Documents\Visual Studio 2013\Projects\Pokémon 3D Resource Manager\Pokémon 3D Resource Manager\Main.vb:line 88
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Pokémon 3D Resource Manager
    Assembly Version: 0.52.0.5
    Win32 Version: 0.52.0.5
    CodeBase: file:///D:/Program%20Files%20(x86)/Pokemon%203D/P3D%20Modding/Pok%C3%A9mon%203D%20Resource%20Manager/Pok%C3%A9mon%203D%20Resource%20Manager.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 12.0.52242.36242 built by: FX452RTMLDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ObjectListView
    Assembly Version: 2.8.0.20676
    Win32 Version: 2.8.0.0
    CodeBase: file:///D:/Program%20Files%20(x86)/Pokemon%203D/P3D%20Modding/Pok%C3%A9mon%203D%20Resource%20Manager/ObjectListView.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
J

jianmingyong

Guest
That's goes after I show Pokemon 3D launcher directory.
Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at Pokémon3D.Functions.GetSplit(String fullString, Int32 valueIndex, String seperator) in C:\Users\Xiong\Documents\Visual Studio 2013\Projects\Pokémon 3D Resource Manager\Pokémon 3D Resource Manager\Function\Function.vb:line 63
   at Pokémon3D.Main.Setting(Boolean GetOriginalSettingFromFile, Boolean UpdateSetting, Boolean SaveSetting) in C:\Users\Xiong\Documents\Visual Studio 2013\Projects\Pokémon 3D Resource Manager\Pokémon 3D Resource Manager\Main.vb:line 205
   at Pokémon3D.Main.Main_Load(Object sender, EventArgs e) in C:\Users\Xiong\Documents\Visual Studio 2013\Projects\Pokémon 3D Resource Manager\Pokémon 3D Resource Manager\Main.vb:line 88
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Pokémon 3D Resource Manager
    Assembly Version: 0.52.0.5
    Win32 Version: 0.52.0.5
    CodeBase: file:///D:/Program%20Files%20(x86)/Pokemon%203D/P3D%20Modding/Pok%C3%A9mon%203D%20Resource%20Manager/Pok%C3%A9mon%203D%20Resource%20Manager.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 12.0.52242.36242 built by: FX452RTMLDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ObjectListView
    Assembly Version: 2.8.0.20676
    Win32 Version: 2.8.0.0
    CodeBase: file:///D:/Program%20Files%20(x86)/Pokemon%203D/P3D%20Modding/Pok%C3%A9mon%203D%20Resource%20Manager/ObjectListView.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
oh... I forget about...... the old launcher codes. ( The setting files are different and I didn't make a check on that )
Fixed in next version :p
 
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