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Solved <Battle.won> construct

J

jianmingyong

Guest
It is intentional or suppose to return true when Player in wild battle choose run?

I am confused........ @nilllzz or other V2 Scripters please enlighten me :p

I am making some event that require the player to win a battle before the script run but it seem to start the script even I choose run...
 
Last edited by a moderator:

Darkfire

Administrator
Administrator
P3D Developer
I think the <battle.won> is intended more for trainer battles
which is why other options will send the wrong message
for now you can make it so the trainer can't run from the battle using @battle.setvar(canrun,false)
 
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