Gamer13
Active Member
I was playing on the official server, i was in the Jotho Saffari, and after i returned from it i saved, but i didn't saw if my pokemons returned, and left the server.
I am not sure if i lost my pokemons after saving, or after returning from the saffari.
My pokemons disappeared, i checked the box, and they weren't there.
If it changes anything my team was
What I expected to happen:
Get my pokemons back after returning from the Jotho Saffari.
What actually happened:
They disappeared and i have no pokemons in my team, and if i try to go into the grass a crash happend.
I am not sure if i lost my pokemons after saving, or after returning from the saffari.
My pokemons disappeared, i checked the box, and they weren't there.
If it changes anything my team was
What I expected to happen:
Get my pokemons back after returning from the Jotho Saffari.
What actually happened:
They disappeared and i have no pokemons in my team, and if i try to go into the grass a crash happend.
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// Team Rocket blasting off again!
---------------------------------------------------------------------------------
A backup file was created here: 2014-07-22_15.03.59_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (161821)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=Routes\Route48.dat
UsedStrength=False
EntityCount=1807
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Professional [6.1.7601.65536]
Core architecture: 64 Bit
System time: 22/07/2014 15:03:59
System language: Portuguese (Brazil)(PTB) / Loaded game language: en
Decimal separator: ,
Available physical memory: 7,71 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.52213
Full 4.5.52213
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "2415919104"]
---------------------------------------------------------------------------------
Error information:
Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
InnerException: NOTHING
BaseException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at _2._5DHero.Level.PokemonEncounter()
at _2._5DHero.Level.Update()
at _2._5DHero.OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.