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Crash [Indev 0.49.1] Chat Screen Crash

Fanta

Content Developer
P3D Developer
Global Moderator
Not much information I can give other than that I was chatting while using (not sure if relevant) the PC storage system.

Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// I'm sorry, Dave, I'm afraid I can't do that.

---------------------------------------------------------------------------------

A backup file was created here: 2014-06-27_19.04.40_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {Anime Cries,DEHDMP,@Ox's Custom Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (126000)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: ChatScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (ChatScreen)

Screen state not implemented for screen class: ChatScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 27-Jun-14 7:04:40 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.86 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4  
  Client  4.5.51641
  Full  4.5.51641
v4.0  
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "ATI Mobility Radeon HD 4300/4500 Series"]
[CardRAM(s) : "536870912"]

---------------------------------------------------------------------------------

Error information:

Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
InnerException: NOTHING
BaseException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack: 

   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at _2._5DHero.ChatScreen.UpdateNewMessages()
   at _2._5DHero.ChatScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Not much information I can give other than that I was chatting while using (not sure if relevant) the PC storage system.

Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// I'm sorry, Dave, I'm afraid I can't do that.

---------------------------------------------------------------------------------

A backup file was created here: 2014-06-27_19.04.40_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {Anime Cries,DEHDMP,@Ox's Custom Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (126000)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: ChatScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (ChatScreen)

Screen state not implemented for screen class: ChatScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 27-Jun-14 7:04:40 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.86 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.5.51641
  Full  4.5.51641
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "ATI Mobility Radeon HD 4300/4500 Series"]
[CardRAM(s) : "536870912"]

---------------------------------------------------------------------------------

Error information:

Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
InnerException: NOTHING
BaseException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at _2._5DHero.ChatScreen.UpdateNewMessages()
   at _2._5DHero.ChatScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
This could be an issue with one of your Content Packs.
 

Fanta

Content Developer
P3D Developer
Global Moderator
This could be an issue with one of your Content Packs.
All my content packs change the sounds in the game, nothing that is related to this, also can you point me to where it made you think so?
 

Fanta

Content Developer
P3D Developer
Global Moderator
It is always safe to assume that the Content Packs may be causing problems.
I know that, but.....you can't always blame them, besides, if they are indeed the cause, then that's a bug on its own that also needs fixing.


Edit: Happened again today, exactly same crash log.
 
Last edited:
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