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Goldenrod City

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DracoHouston

Kolben Developer
Contributor

Zelif

Starting Trainer
Awesome, well rather me changing thing on it I'll just sling u suggestions ;D like:
Make a boundry box around the controls so
Code:
OnMouseClick
    IF x > 32 then
        IF y > 244 then
            doAction
        End IF
    End IF
end
Simple but helpful that way you don't have to deselect items when you are moving them.

You could always do it so it uses just a inbounds check rather then what is above just make a stub so u can add to it if u make anymore changes.
Code:
    dim bool inbounds
 
method checkInbounds    
    inbounds = true
:: Control panel
    IF x <= 32 then
        IF y <= 244 then
            inbounds = false
        End IF
    End IF
 
:: Menu Bar
    IF x <= 301 then
        IF y <= 21 then
 
            inbounds = false
        End IF
 
    End IF
 
end
 
 
OnMouseClick
    checkInbounds
    IF inbounds = true then
        doAction
    End IF
end
 

DracoHouston

Kolben Developer
Contributor
i'm just going to write a new move mode. that one was one i whipped up in about 15 minutes to get something going

if you've used unrealed etc i want grab handles like that sort of program has. not hard, but before i could write them we decided to make the renderer in the base game a prioirty, so i havent been able to finish my next release
 

Prince Vade

Champion
Trusted Support
Retired Mod
i'm just going to write a new move mode. that one was one i whipped up in about 15 minutes to get something going

if you've used unrealed etc i want grab handles like that sort of program has. not hard, but before i could write them we decided to make the renderer in the base game a prioirty, so i havent been able to finish my next release
Hm. Quick suggestion, maybe with the next update release us to allow us to create moves?
Pretty please?
I was already thinking of creating some animations for you guys. Cause, I don't think they should be a priority for you, with the map situation. With which I shall be contributing to soon.
 

DracoHouston

Kolben Developer
Contributor
Hm. Quick suggestion, maybe with the next update release us to allow us to create moves?
Pretty please?
I was already thinking of creating some animations for you guys. Cause, I don't think they should be a priority for you, with the map situation. With which I shall be contributing to soon.
lol i've been wanting that for months now but it hasnt happened yet

give me time! i can only do so much
 

DracoHouston

Kolben Developer
Contributor
i'm going to embed LUA into the game, then its going to power the npc scripts, then i'm goign to rewrite attacks to work based on lua scripts, and while doing so allow animations to be set up in LUA. then im going to make it so you can use it to make screens in the game like the intro. also we need the mod system still! so much to do. and i gotta keep updating pokeditor :(
 

Prince Vade

Champion
Trusted Support
Retired Mod
lol i've been wanting that for months now but it hasnt happened yet

give me time! i can only do so much
XD Sorry! lol, the Dev team needs to compile a list of things they are doing and post it somewhere. Or working on. That way nobody starts maps that are already being done and asks for stuff like that.
But keep working hard! I believe in ya!!
 
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