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Duplicate Fishing on Route 34

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Kadabralicious

Starting Trainer
Describe the bug you experienced here.
When I use the Old Rod on Route 34, it will show a Magikarp to fight and then crash.

What I expected to happen:
Be able to fight and catch the Magikarp.

What actually happened:
The game crashed before the battle started.

Steps to reproduce:
1. Go to Route 34.
2. Use an Old Rod in the water.
3. Press "Ok" after reeling in a Magikarp.

(Add a crash log here if available and enclose it in the code tag with this button:
)
Code:
Game information:

Pokémon 3D Indev version: 0.49 (79)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (275864)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Direct; Input: version=2
@player.showrod(0)
@text.show(. . . . . . . . . .)
@text.show(Oh!~A bite!)
@player.hiderod
@npc.spawn(5,0.1,8,0,...,[POKEMON|N]129,0,3,POKEMON,1337,Still)
@Level.Update
@pokemon.cry(129)
@level.wait(50)
@text.show(The wild Magikarp~attacked!)
@npc.remove(1337)
@battle.setvar(divebattle,true)
@battle.wild({"Pokemon"[129]}{"Experience"[2160]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[12]}{"OT"[00000]}{"Ability"[33]}{"Status"[]}{"Nature"[5]}{"CatchLocation"[at unknown place]}{"CatchTrainer"[???]}{"CatchBall"[5]}{"CatchMethod"[somehow obtained]}{"Friendship"[70]}{"isShiny"[0]}{"Attack1"[150,40,40]}{"Attack2"[]}{"Attack3"[]}{"Attack4"[]}{"HP"[28]}{"EVs"[0,0,0,0,0,0]}{"IVs"[18,29,15,16,11,27]}{"AdditionalData"[]}{"IDValue"[IxEBvGcyCjq]})
:end; Line: 12
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=routes\route34.dat
UsedStrength=False
EntityCount=1727

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
Core architecture: 64 Bit
System time: 6/14/2014 9:05:18 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.79 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v1.1.4322    SP1
  1033    SP1
v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4 
  Client  4.5.50938
  Full  4.5.50938
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "1801740288"]

---------------------------------------------------------------------------------

Error information:

Message: startIndex must be less than length of string.
Parameter name: startIndex
InnerException: NOTHING
BaseException: startIndex must be less than length of string.
Parameter name: startIndex
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at System.String.Remove(Int32 startIndex)
   at _2._5DHero.ScriptCommander.DoBattle(String subClass)
   at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
   at _2._5DHero.ScriptV2.DoCommand()
   at _2._5DHero.ScriptV2.Update()
   at _2._5DHero.Script.Update()
   at _2._5DHero.ActionScript.Update()
   at _2._5DHero.OverworldScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)
 
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