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Fixed A bug i have never seen before

-N-

Dragon Tamer
i dont know it seems that covet had crashed my game, after a ditto transformed and used it.

What I expected to happen:
...

What actually happened:
...

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// Minecraft crashed.

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.48 (78)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (275689)
Playing on Servers: FALSE
Game Environment: ChoosePokemonScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
System time: 14/06/2014 13:36:46
System language: English (United Kingdom)(ENG) / Loaded game language: en
Decimal separator: .

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce 8400 GS "]
[CardRAM(s) : "268435456"]

---------------------------------------------------------------------------------

Error information:

Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

  at _2._5DHero.BV2.Moves.Normal.Covet.MoveHits(Boolean own, BattleScreenV2 BattleScreen)
  at _2._5DHero.BV2.BattleV2.DoAttackRound(BattleScreenV2 BattleScreen, Boolean own, AttackV2 moveUsed)
  at _2._5DHero.BV2.BattleV2.InitializeRound(BattleScreenV2 BattleScreen, RoundConst OwnStep)
  at _2._5DHero.BV2.BattleMenuV2.SwitchPokemonTo(Int32 PokeIndex)
  at _2._5DHero.BattlePokemonInfoScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Fanta

Content Developer
P3D Developer
Global Moderator
i dont know it seems that covet had crashed my game, after a ditto transformed and used it.

What I expected to happen:
...

What actually happened:
...

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// Minecraft crashed.

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.48 (78)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (275689)
Playing on Servers: FALSE
Game Environment: ChoosePokemonScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
System time: 14/06/2014 13:36:46
System language: English (United Kingdom)(ENG) / Loaded game language: en
Decimal separator: .

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce 8400 GS "]
[CardRAM(s) : "268435456"]

---------------------------------------------------------------------------------

Error information:

Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

  at _2._5DHero.BV2.Moves.Normal.Covet.MoveHits(Boolean own, BattleScreenV2 BattleScreen)
  at _2._5DHero.BV2.BattleV2.DoAttackRound(BattleScreenV2 BattleScreen, Boolean own, AttackV2 moveUsed)
  at _2._5DHero.BV2.BattleV2.InitializeRound(BattleScreenV2 BattleScreen, RoundConst OwnStep)
  at _2._5DHero.BV2.BattleMenuV2.SwitchPokemonTo(Int32 PokeIndex)
  at _2._5DHero.BattlePokemonInfoScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Update the game
 
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