PiterGamer
Starting Trainer
I tried to attack parasect in cerulean cave with "Crunch"
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Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// Fire attacks might be super effective...
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Game information:
Pokémon 3D Indev version: 0.48 (78)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (255492)
Playing on Servers: FALSE
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True
Sandboxmode: False
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System specifications:
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 2014-05-30 09:48:20
System language: Polish (Poland)(PLK) / Loaded game language: en
Decimal separator: ,
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Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "1301635072"]
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Error information:
Message: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
InnerException: NOTHING
BaseException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
w _2._5DHero.BV2.Moves.Grass.Aromatherapy.MoveHits(Boolean own, BattleScreenV2 BattleScreen)
w _2._5DHero.BV2.BattleV2.DoAttackRound(BattleScreenV2 BattleScreen, Boolean own, AttackV2 moveUsed)
w _2._5DHero.BV2.BattleV2.InitializeRound(BattleScreenV2 BattleScreen, RoundConst OwnStep)
w _2._5DHero.BV2.BattleMenuV2.PressButtonMoves(BattleScreenV2 BattleScreen)
w _2._5DHero.BV2.BattleMenuV2.UpdateMoves(BattleScreenV2 BattleScreen)
w _2._5DHero.BV2.BattleMenuV2.Update(BattleScreenV2 BattleScreenV2)
w _2._5DHero.BV2.BattleScreenV2.Update()
w _2._5DHero.Basic.Update(GameTime gameTime)
w _2._5DHero.DGame.Update(GameTime gameTime)
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Microsoft.Xna.Framework.Game.Run()
w _2._5DHero.Program.Main(String[] args)
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.