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Crash [Indev 0.48] Hardware-Related Crash

Fanta

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.
The game crashed while it was unfocused like before, but this time it gave me an "unhandled exception has occurred...." error screen or something

Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// Never gonna give you up ~ .............Wut?

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Game information:

Pokémon 3D Indev version: 0.48 (78)
Content Packs: {Anime Cries,DEHDMP}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (126000)
Playing on Servers: FALSE
Game Environment: PauseScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
System time: 30-May-14 6:25:46 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "ATI Mobility Radeon HD 4300/4500 Series"]
[CardRAM(s) : "536870912"]

---------------------------------------------------------------------------------

Error information:

Message: Cannot access a disposed object.
Object name: 'GraphicsDevice'.
InnerException: NOTHING
BaseException: Cannot access a disposed object.
Object name: 'GraphicsDevice'.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.get_Viewport()
   at _2._5DHero.MouseHandler.get_WindowContainsMouse()
   at _2._5DHero.Controls.Up(Boolean Pressed, Boolean ArrowKeys, Boolean Scroll, Boolean WASD, Boolean ThumbStick, Boolean DPad)
   at _2._5DHero.PauseScreen.UpdateMain()
   at _2._5DHero.PauseScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

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You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

nilllzz

Original Developer
Administrator
P3D Developer
Nothing I can fix, this is most likely an issue with your hardware. Moved to Community Support.
 
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