RedDevil58
Trainer
I tried to breed my top% Rattata with a Growlithe to get a Rattata with flame wheel, but my game crashed when I gave the daycare my Rattata.
Hope you guys can help me out
Code:
Game information:
Pokémon 3D Indev version: 0.47.2 (77)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (253826)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: route34\daycare\leave_pokemon; Line: 13
File Validation: True
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System specifications:
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 24-5-2014 18:40:50
System language: Dutch (Netherlands)(NLD) / Loaded game language: en
Decimal separator: ,
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Graphics Card information:
[CardName(s): "Intel(R) HD Graphics 4000; NVIDIA GeForce 610M "]
[CardRAM(s) : "1885495296; 2147483648"]
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Error information:
Message: StartIndex cannot be less than zero.
Parameter name: startIndex
InnerException: NOTHING
BaseException: StartIndex cannot be less than zero.
Parameter name: startIndex
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at System.String.Remove(Int32 startIndex)
at _2._5DHero.TextBox.ProcessChooseBox()
at _2._5DHero.TextBox.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)