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Solved [Indev 0.47.2] Crash upon Accessing the Global Trade Station's Inbox

moonboy89

Trainer
Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// Kernel PANIC

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Game information:

Pokémon 3D Indev version: 0.47.2 (77)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (78979)
Playing on Servers: FALSE
Game Environment: GTSInboxScreen
Actionscript: No script running
File Validation: True

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 5/16/2014 11:50:33 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics 4000"]
[CardRAM(s) : "2214592512"]

---------------------------------------------------------------------------------

Error information:

Message: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
InnerException: NOTHING
BaseException: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at System.Collections.Generic.List`1.CopyTo(T[] array, Int32 arrayIndex)
   at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at _2._5DHero.GameJolt.GTSInboxScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

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You should report this error.
I was trying to open my inbox in the trading system when the game crashed.
 

nilllzz

Original Developer
Administrator
P3D Developer
Send me your GameJolt account name and token in a PM so I can inspect that since I can't replicate on my own account. Seems to be some corrupted data.
 

moonboy89

Trainer
I managed to resolve my problem. While it's not a bug fix, it is a work around. By accessing the GTS on the public server rather than on "Local", I changed the underlying parameters of the action and was then able to access the inbox to retrieve my Pokemon. I have not since been able to replicate the crash.
 

nilllzz

Original Developer
Administrator
P3D Developer
I managed to resolve my problem. While it's not a bug fix, it is a work around. By accessing the GTS on the public server rather than on "Local", I changed the underlying parameters of the action and was then able to access the inbox to retrieve my Pokemon. I have not since been able to replicate the crash.
I don't exactly know what you mean by "changing the underlying parameters of the action" but I guess you knew better than me what you were doing since you got it fixed :)
 
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