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Fixed [0.47.1] Crash when talking to Lorelei

Fanta

Content Developer
P3D Developer
Global Moderator
Simply talk to her and the game will crash.
Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// RTFM

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Game information:

Pokémon 3D Indev version: 0.47.1 (76)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (126000)
Playing on Servers: TRUE (Pokemon World/212.12.206.128:15124)
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
System time: 14-May-14 11:02:02 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "ATI Mobility Radeon HD 4300/4500 Series"]
[CardRAM(s) : "536870912"]

---------------------------------------------------------------------------------

Error information:

Message: Could not find file 'E:\Games\Pokemon 3D\Pokemon\Scripts\floe\loreleihouse.dat'.
InnerException: NOTHING
BaseException: Could not find file 'E:\Games\Pokemon 3D\Pokemon\Scripts\floe\loreleihouse.dat'.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 302
Error Type: Forced Crash
Error Description: The game detected edited or missing files.
Error Solution: For online play, ensure that you are running the unmodded version of Pokémon3D. You can enable Content Packs.

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CallStack: 

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at _2._5DHero.Security.FileValidation.ValidateFile(String file, Boolean relativePath)
   at _2._5DHero.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
   at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
   at _2._5DHero.NPC.ActivateScript()
   at _2._5DHero.NPC.ClickFunction()
   at _2._5DHero.OverworldCamera.CheckEntity()
   at _2._5DHero.OverworldCamera.Update()
   at _2._5DHero.OverworldScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

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You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Darkfire

Administrator
Administrator
P3D Developer
She wasnt supposed to return to her home yet....
anyone who has already completed the Icefall Cave events will still find here there.....
for now I will be making the script display as text so that wont be a bug in the next version....
 
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