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Fixed [0.47] Crash at Pause screen

Fanta

Content Developer
P3D Developer
Global Moderator
Achievement unlocked - Caught the first Bug ;)

Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// GET TO DA CHOPPA

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.47
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (126000)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: PauseScreen
Actionscript: No script running
File Validation: True

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
System time: 14-May-14 9:27:43 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "ATI Mobility Radeon HD 4300/4500 Series"]
[CardRAM(s) : "536870912"]

---------------------------------------------------------------------------------

Error information:

Message: Unable to cast object of type '_2._5DHero.PauseScreen' to type '_2._5DHero.OverworldScreen'.
InnerException: NOTHING
BaseException: Unable to cast object of type '_2._5DHero.PauseScreen' to type '_2._5DHero.OverworldScreen'.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at _2._5DHero.RotationTile.Update()
   at _2._5DHero.Level.UpdateEntities()
   at _2._5DHero.Level.Update()
   at _2._5DHero.PauseScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

nilllzz

Original Developer
Administrator
P3D Developer
I fixed it with the help of BugCatcher even before you reported it :p
(Doesn't mean you shouldn't report bugs anymore ;) )
 

Fanta

Content Developer
P3D Developer
Global Moderator
I fixed it with the help of BugCatcher even before you reported it :p
(Doesn't mean you shouldn't report bugs anymore ;) )
so....the bug reports are actually sent to you automatically when they get generated?? o_O
 

nilllzz

Original Developer
Administrator
P3D Developer
so....the bug reports are actually sent to you automatically when they get generated?? o_O
Crash reports are (with the new launcher). And they get added to a database. We are going to make a page where you will be able to look into all those crash reports by yourself.
bugcatcher.PNG
 

nilllzz

Original Developer
Administrator
P3D Developer
this is ...uhh....Awesome!! good job man!
It really is helpful :) But still, often I need more information in order to find the source of a bug than what gets reported in a crash log. So reporting them here is always a good idea ;)
 
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