The follow suggestions are some ideas picked up while playing the game, and the desire of improving the game - making it the worlds most extravagant game - forced me to write them down. The ideas are to give you an average trend on what is most desired.
So here they are:
So here they are:
- Free movement
- Attacks' animations
- Sound Effects for evolution, attacking, events, e.t.c.
- More mystery passways/ rooms/ gifts/ events/ pokemon encounters
- More than 4 moves. So as to give more gravity to non offensive moves such as foresight, thunder wave, hypnosis(which are not often prefered amongst the top 4 moves to beat an enemy, but thinking of an actual battle, they are mandatory of a win)
- Introduce a stamina bar. Moves like hyper beam, solar beam (yes rest can be applied as attacking second -for sure/ for the next 5 turns- the next rounds) making it more realisting (maybe have a baseline at which a pokemon can't avoid/critically hit).
- Plus for a long/ tiresome battle award extra exp.
- In battle evolution
- When asleep not able to follow
- Size, how rare one pokemon is and it's nature must count in battle and pokemon overview
- Extremely harder to beat pokemon (More exp then for a single pokemon)
- When faded must be able to throw a pokeball!!! As it is actually supposed to be. - The pokemon may get out of the pokeball restoring some of it's hp/ more difficult to beat equalizes the better chances of catching a faded pokemon -
- Introduce a constant (with respect to pokemon's size, level and how rare it is) that would strengthen the wild pokemon, but not help the player's ones. Also increase the enemy's pokemon critical hits
- Pokemon's size, level and how rare they are should absolutely cound in battle and attacking/ defensive pointing. E.G.: A tackle from a wailord/ onix/ groudon mustn't match an eevee's tackle.
- The legendary must be legendary difficult to defeat(Maybe miss often, more critical hits, high hp as should be) not entirely because of their level
- Rebattle trainers. When rebattled the pokemon level should be the same as the players current badge level or beyond.
- In-game trading for trading-only pokemon evolution(introduce levels for trading, maybe can't trade wilst few badges/ low pokemon level/ must complete a task/ beat a certain trainer/ find a certain pokemon/ )
- More trainers/ more regions/ more chalenges/ more rare pokemon involment in story (events)
- Battle backround = backround of the exact current location
- Atmost importance: fast text messages/ faster pokemon-centre healing/ faster battle process(fewer notifications) but do not limit attack animation-scene.
- More music tracks/ enrich the story's sounds
- Pokemon's shape should influence effectiveness. E.g.: the slimy body of muc should be resistand against body-related kicks/ pounches/ or anything that wont show the same aftereffects when hit thick mud
- Terminate the trainers calling interruptions