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Crashes when I try to save!!!

Fanta

Content Developer
P3D Developer
Global Moderator
Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
//At least it's not a Blue Screen.

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Game information:

Pokémon 3D Indev version: 0.46.2
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (254327)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True

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System specifications:

Operating system: Microsoft® Windows 7 Eternity™ 2009  [6.1.7600.0]
System time: 5/10/2014 9:56:08 PM
System language: English (Republic of the Philippines)(ENP) / Loaded game language: en
Decimal separator: .

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Graphics Card information:

[CardName(s): "NVIDIA GeForce 9200M GS  "]
[CardRAM(s) : "268435456"]

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Error information:

Message: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
InnerException: NOTHING
BaseException: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

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Error solution:
(The provided solution might not work for your problem)

Error ID: 100
Error Type: GameJolt
Error Description: The was unable to connect to a GameJolt server because you tried to send a command without being logged in to GameJolt.
Error Solution: This happend because you got logged out from GameJolt due to connection problems. Ensure that your connection to the internet is constant.

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CallStack:

   at _2._5DHero.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
   at _2._5DHero.Player.SaveGame(Boolean IsAutosave)
   at _2._5DHero.SaveScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

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You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Error Description: The was unable to connect to a GameJolt server because you tried to send a command without being logged in to GameJolt.
Error Solution: This happend because you got logged out from GameJolt due to connection problems. Ensure that your connection to the internet is constant.

you were probably not logged in when you tried to save, GameJolt servers might have stopped working at that moment.

Edit: there are also a couple of typos in the Description for nilllzz to fix ;)
 
Last edited:
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