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[ Wiki ] Official Pokémon 3D Wiki Thread.

Fanta

Content Developer
P3D Developer
Global Moderator
It should move the page to where ever you want to and then leave a redirect in the old spot
Ok the move thing worked...but the tool tip still shows "Pokemon list/(pokemon name)"
it fixes the category issue tho
 
J

jianmingyong

Guest
The tool tip is hard coded so it will remain as it is and I am remaking the evolution table to fix some bugs.
==> I think the evolution part should just leave blank for now... I shall make a better one that support item and other condition.
 

Fanta

Content Developer
P3D Developer
Global Moderator
this can be changed by changing how the link is formed but to do that every page needs to be changed
well...i'm already gonna change every page, so you might as well tell me how to do it :p
 
J

jianmingyong

Guest
The evolution table for the new pokemon template fixed.

This new fix will support more than 2 evolution branches ( But only 1 will accept right now as I have not done coding the rest )
Example:
Case 1: Bulbasaur => Blah
Case 2: Bulbasaur => Blah 2

It now show you what condition to evolve when you hover your mouse at the arrows.

To use this, change all the evolution data to:
Code:
<!-- Number of Different Evolution Example: Eevee = 6+ -->

| Number of DE = 1

<!-- Number of Evolution Done at this stage -->

| Number of ED = 0

<!-- Number of Evolution Left -->

| Number of EL = 2

<!-- Evolution Condition #:-->

| EC 1 = Level
| EC 2 = Level

<!-- Evolution Condition Value #: What level? Item? Time? -->

| EL 1 = 30
| EL 2 = 50

<!-- Evolution ID #: Press preview to check if the automated data fails. If it fails, type the ID of the Pokemon that is evolve to. -->

| EID 1 =
| EID 2 =
 

SViper

Active Member
The evolution table for the new pokemon template fixed.

This new fix will support more than 2 evolution branches ( But only 1 will accept right now as I have not done coding the rest )
Example:
Case 1: Bulbasaur => Blah
Case 2: Bulbasaur => Blah 2

It now show you what condition to evolve when you hover your mouse at the arrows.

To use this, change all the evolution data to:
Code:
<!-- Number of Different Evolution Example: Eevee = 6+ -->

| Number of DE = 1

<!-- Number of Evolution Done at this stage -->

| Number of ED = 0

<!-- Number of Evolution Left -->

| Number of EL = 2

<!-- Evolution Condition #:-->

| EC 1 = Level
| EC 2 = Level

<!-- Evolution Condition Value #: What level? Item? Time? -->

| EL 1 = 30
| EL 2 = 50

<!-- Evolution ID #: Press preview to check if the automated data fails. If it fails, type the ID of the Pokemon that is evolve to. -->

| EID 1 =
| EID 2 =
Table in Bulbasaur page is at down of page again.
 

Fanta

Content Developer
P3D Developer
Global Moderator
now all you need is to replace the note with a simple "edit" button
 
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