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Why aren't you accessing the move in game and getting the info from there?you did not understand what he said, and i think we should start doing that, i'll start to try that later today.
Edit: He means instead of making Pokemon pages with links like Pokemon list/(Pokemon name) and then redirect the Pokemon to that page, we do it the opposite way, we make new pages with their Pokemon name, and then redirect them to the list.
Also, @Darkfire i was adding moves based on x/y games, should i keep them that way? or change them according to B/W ?
cause i don't know how other than finding a pokemon that knows each move...Why aren't you accessing the move in game and getting the info from there?
It looks good to meBtw @Darkfire, http://pokemon3d.net/wiki/index.php?title=User:Jianmingyong/SandBox
can? No more bulbapedia.
edit it in an offline savecause i don't know how other than finding a pokemon that knows each move...
If you can't find me an easier way.....i guess i'm gonna have to do it that way....=/edit it in an offline save![]()
I think there is a easy wayIf you can't find me an easier way.....i guess i'm gonna have to do it that way....=/
These files are nolonger used for the actual attacks....SetAttackBaseDamage(454,90) >> (Move ID = 454 / Power = 90)
SetAttackMaxPP(454,15) >> (Base PP = 15)
SetAttackCategory(454,0) >> (not implemented ?)
SetAttackContestCategory(454,1) >> (not implemented ?)
SetAttackType(454,6) >> (i don't know the ID's of each type)
SetAttackPriority(454,0) >> (ranges from -6 to +4 as far as i got)
SetAttackAccuracy(454,255) ( i don't understand this one, i've seen moves with -1 accuracy, i guess that one means it has no accuracy dependency ?)
@Darkfire Hey? can you please explain these numbers to me if you may?![]()
{{PokémonV2
<!-- ID of the Pokémon ( It will take the name from there ) -->
| ID = 1
<!-- Pokémon Type: If do not have type 2, leave blank. -->
| Type 1 = Grass
| Type 2 = Poison
<!-- Number of Evolution Left == Number of time needed to evolve to get to final stage -->
| Number of Evolution Left = 2
<!-- Evolveable # = Yes ( Automated ), Item ( Item based ) , Ivysaur ( Manual, use only if there are bugs in the automated system ) -->
| Evolveable 1 = Yes
| Evolveable 2 = Yes
<!-- Pokémon Ability. Leave blank for Ability # if they do not have second ability.
{{AbilityV2|Name|<ID>}} is supported too. -->
| Ability 1 = {{AbilityV2|Name|5}}
| Ability 2 = Test 2
| Hidden Ability = Not shown yet.
<!-- Basic Stats. Total are automatically calculated -->
| HP = 45
| Attack = 49
| Defense = 49
| Special Atk = 65
| Special Def = 65
| Speed = 45
<!-- Additional Info about that Pokémon -->
| Info = This is a sandbox made out of boxes :)
<!-- Pokédex Entry = Details | Species = Temporal | Height & Weight = Number only. -->
| Pokédex Entry = His awesome details
| Species = How about no?
| Height = 100000000
| Weight = 100000000
<!-- Locations {{LocationV2||Name of places|Method}} -->
| Locations = {{LocationV2||Pallet Town|Testing}}
<!-- Moves: Do not require {{MoveTableV2|Level|<whatever>}} just {{MoveV2|Level|ID}} -->
| Moves =
{{MoveV2|-|33}}
{{MoveV2|-|45}}
{{MoveV2|7|73}}
{{MoveV2|9|22}}
{{MoveV2|13|77}}
{{MoveV2|13|79}}
{{MoveV2|15|36}}
{{MoveV2|19|75}}
{{MoveV2|21|230}}
{{MoveV2|25|74}}
{{MoveV2|27|38}}
{{MoveV2|31|388}}
{{MoveV2|33|235}}
{{MoveV2|37|402}}
<!-- Version History: {{VersionHistoryV2|Version Number|Descriptions}} -->
| Version History = {{VersionHistoryV2|Version Number|Descriptions}}
<!-- Advance category, not implemented yet -->
| Evolution Stages = First Stage
| Evolution Condition = Level
}}
those are good points actually....not sure how jian's gonna respond to that but i have a question......how can we rename pages? for example when you hover over ivysaur, the tool tip ( or however you call it ) says "Pokemon list/Ivysaur" which mess up a lot of things in the wiki, how can i rename it into "Ivysaur" only?The evolution part of the template seems wrong
Either just show the Pokemon and the next stage up OR the entire line but the pokemon the page is about should be there somewhere
also a way to have Icons for the evo method would be cool and possibly even a way to make the thing that appears when you hover over the arrow read the condition(like how the image has the destination link appear but if there is some way to modify that without changing the link that would be cool
ok.....The evolution part of the template seems wrong
Either just show the Pokemon and the next stage up OR the entire line but the pokemon the page is about should be there somewhere
also a way to have Icons for the evo method would be cool and possibly even a way to make the thing that appears when you hover over the arrow read the condition(like how the image has the destination link appear but if there is some way to modify that without changing the link that would be cool
do you have this option?those are good points actually....not sure how jian's gonna respond to that but i have a question......how can we rename pages? for example when you hover over ivysaur, the tool tip ( or however you call it ) says "Pokemon list/Ivysaur" which mess up a lot of things in the wiki, how can i rename it into "Ivysaur" only?