Maycry1
Starting Trainer
Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
//Work! Pleeeeeeeease?
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Game information:
Pokémon 3D Indev version: 0.46.2
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (243296)
Playing on Servers: FALSE
Game Environment: TrainerScreen
Actionscript: No script running
File Validation: True
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System specifications:
Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
System time: 09.05.2014 13:48:39
System language: German (Germany)(DEU) / Loaded game language: de
Decimal separator: ,
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Graphics Card information:
[CardName(s): "Intel(R) HD Graphics 4600; NVIDIA GeForce GTX 780"]
[CardRAM(s) : "2214592512; 3221225472"]
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Error information:
Message: Ungültige Konvertierung von der Zeichenfolge 19繟 in Typ Integer.
InnerException: Die Eingabezeichenfolge hat das falsche Format.
BaseException: Die Eingabezeichenfolge hat das falsche Format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
bei Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
bei _2._5DHero.Pokedex.CountEntries(String Data, Int32[] Type)
bei _2._5DHero.TrainerScreen.DrawContent()
bei _2._5DHero.TrainerScreen.Draw()
bei _2._5DHero.Basic.Draw()
bei _2._5DHero.DGame.Draw(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.DrawFrame()
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei Microsoft.Xna.Framework.Game.Run()
bei _2._5DHero.Program.Main(String[] args)