robbom8
Starting Trainer
The following are the details of the crash
The game loads up the red screen then just crashes every time
The game loads up the red screen then just crashes every time
Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
//Kernel PANIC
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Game information:
Pokémon 3D Indev version: 0.46.2
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
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System specifications:
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
System time: 29/04/2014 11:12:07
System language: English (United Kingdom)(ENG) / Loaded game language: en
Decimal separator: .
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Graphics Card information:
[CardName(s): "NVIDIA GeForce GTX 660 "]
[CardRAM(s) : "2147483648"]
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Error information:
Message: Song playback failed. Please verify that the song is not DRM protected. DRM protected songs are not supported for creator games.
InnerException: An unexpected error has occurred.
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework
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Error solution:
(The provided solution might not work for your problem)
Error ID: 5
Error Type: Assets
Error Description: The game was unable to load or play a music file.
Error Solution: It is likely that the Windows Media Player is not installed on your computer or is wrongly configured. Please reinstall the Windows Media Player.
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CallStack:
at Microsoft.Xna.Framework.Media.MediaQueue.Play(Song song)
at Microsoft.Xna.Framework.Media.MediaPlayer.Play(Song song)
at _2._5DHero.MusicManager.PlayMusic(String Song)
at _2._5DHero.MusicManager.PlayMusic(String Song, Boolean SearchForIntro)
at _2._5DHero.MainMenuScreen.ChangeTo()
at _2._5DHero.Basic.SetScreen(Screen newScreen)
at _2._5DHero.SplashScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)