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Crash [Indev 0.46.2] Texture Rendering Crash

Tornado9797

Content Developer
P3D Developer
Global Moderator
crash report attached
Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
//Does this help?

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.46.2
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (232544)
Playing on Servers: FALSE
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 [6.2.9200.0]
System time: 4/22/2014 12:54:55 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "AMD Radeon HD 7640G"]
[CardRAM(s) : "536870912"]

---------------------------------------------------------------------------------

Error information:

Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 4
Error Type: Assets
Error Description: The game was unable to process a texture file.
Error Solution: Code composed by Microsoft caused this issue. This might be caused by an invalid file in a ContentPack. Try to update your Graphics Card drivers.

---------------------------------------------------------------------------------

CallStack:

at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
at _2._5DHero.OwnPlayer.ChangeTexture()
at _2._5DHero.OwnPlayer.Move()
at _2._5DHero.OwnPlayer.UpdateEntity()
at _2._5DHero.Level.UpdateEntities()
at _2._5DHero.Level.Update()
at _2._5DHero.BV2.BattleScreenV2.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
What were you doing when you crashed? It's something about something in-battle not rendering correctly.
 

Stryker

Starting Trainer
Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
//Does this help?

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.46.2
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (232544)
Playing on Servers: FALSE
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 [6.2.9200.0]
System time: 4/22/2014 12:54:55 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "AMD Radeon HD 7640G"]
[CardRAM(s) : "536870912"]

---------------------------------------------------------------------------------

Error information:

Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 4
Error Type: Assets
Error Description: The game was unable to process a texture file.
Error Solution: Code composed by Microsoft caused this issue. This might be caused by an invalid file in a ContentPack. Try to update your Graphics Card drivers.

---------------------------------------------------------------------------------

CallStack:

at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
at _2._5DHero.OwnPlayer.ChangeTexture()
at _2._5DHero.OwnPlayer.Move()
at _2._5DHero.OwnPlayer.UpdateEntity()
at _2._5DHero.Level.UpdateEntities()
at _2._5DHero.Level.Update()
at _2._5DHero.BV2.BattleScreenV2.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
What were you doing when you crashed? It's something about something in-battle not rendering correctly.
I was chasing the Farfetech'd. I got through that now but then it just crashed again when I was entering a battle with my togepi. I also attached that crash report too.
 

Attachments

J

jianmingyong

Guest
I was chasing the Farfetech'd. I got through that now but then it just crashed again when I was entering a battle with my togepi. I also attached that crash report too.
Try re download the game? Maybe it was a corrupted texture file causing all this to happen.
 
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